Will there be a GTK radiant editor for HL2 like HL?

  • Thread starter Thread starter JoeSolo
  • Start date Start date
J

JoeSolo

Guest
I was wondering if there will be a radiant edtor for HL2 simply because it is so simple to use as opposed to the hammer editor also any news on release date?
 
I wonder if QuArK will be updated to allow it to make maps for HL2...
 
Ah yeh thats a point didn't think about that. Maybe just use the same editor style etc would suit me i guess in hammer 2 you can change caMERA settings to you liking and controls to suit your liking. I used the hammer editor out of curiosity the other day and i could build stuff with it it was just a pain moving around the editor etc. In radiant its just like make a brush o a thousand lol and then ight click on the camera box and move around like you are in game -simple i hope hammer 2 follows that :D


EDIT and i map for Jedi Academy :D
 
Pressing z in the Hammer Editor toggles the ability to move around using WASD and the mouse.
 
How are curves done in hammer? In quake 3 arena its bevels cylinders patches etc i assume its the same with HL2 seeing as its a brush based editor?

The reason i want to know is that i need to decide which engine to map for
obviously its between this Unreal Warfare and Doom 3. Its just finding a balance between ease of use and which engine is best for the maps i want to make.
 
HL2 will come with a much more easy tool than Radiant.

If you used Worldcraft for the original Half-Life, it's back, this time better than ever, and just as easy to use. Only with a diff name.
 
Pendragon said:
I don't believe it could be updated, as I think QuArK is for Quake-engine games, but perhaps a new version could be released.

Quark already supports the source engine. Have a look at the quark site for more information:

http://quark.sourceforge.net/cgi-bin/moin.cgi/SupportedGames/Source

The next snapshot will be available the next days ; It includes the following changes:

---

For HL2 tonight I've completed loading of valves hammer source files so far. Now quark can access the sdk examples and people can drop hammer if they like and continue in QuArk ;-)

Well, there are still some features of the hammer map format that quark
ignores:

- grouping
- visgroups
- the mysterios dispinfo data
Hidden objects are unsupported for now.
 
As a former jedi outcast / academy mapper I found hammer much easier to work with than radiant.

BTW I use the clipper to make curves, it makes great curves.
 
SpecOp9 said:
HL2 will come with a much more easy tool than Radiant.

If you used Worldcraft for the original Half-Life, it's back, this time better than ever, and just as easy to use. Only with a diff name.
That's the problem, even Worldcraft wasn't as easy as Radiant :bounce:

I've never used Quark.
 
http://www.map-center.com/modules.php?name=Forums&file=viewtopic&t=5801

There's a tutorial on how to get GTK Radiant to work for source. Radiant is vastly superior to Hammer when it comes to displaying and editing large maps with many brushes, but Hammer will give you the ease of entity creation and manipulation as well as Source specific functions such as displacement maps. Personally I create the basic block structure of my maps in GTK Radiant and then load the .map file in Hammer to add the detail such as curves and entities.

Also, you don't need to edit Radiant to open your .map in Hammer. If you're working on a map in Radiant you can easily open the .map in Hammer but you will find that any special brush work needs to be created again (ie. curves). Texture paths will also be carried over but you will need to create the proper .vtf and .vmt files for Hammer to access.

Good luck and happy mapping.
 
Yes! I'm a Radiant master but a Hammer n00b. I can't wait for a future version of Rad that fully supports Source.
 
Back
Top