This mod basically looks to return the hydra to the game using the code valve included as a base. Please note the code is very incomplete, lacks proper killing ability, clips through player, etc.
I am working on the coding and mapping aspect of the mod, while SideEffect has been working on the modelling. So far we have gotten a model done that works in MDLViewer, but it is quite a task getting the model setup right so it is properly animated by the ai code. So far we have been eliminating small bugs with the model. At first the model coiled all over the place, now it only moves up and down and slightly on the X/Y axis.
Furthermore to make it more entertaining I am including a map set designed for the hydra set in an ocean Unusual Species Laboratory. After a bunch of freak accidents the combine have requested for heightened security, but when you arrive all of a sudden hell breaks loose and all the animals run free. Not only that, but somehow the base hull has leaked and is filling with water slowly. Its a race against time and the Hydra to escape the laboratory alive.
Also as a little side note: After I get the hydra working and understand how it is animated and rigged to a skeleton I will be using this knowledge to look into other enemies like it. One such idea is a regular humanoid npc, but who has 4 hydra-like arms parented to attachments on his back. These arms unlike the hydra would be programmed to find physics objects and pick them up. It would then throw them at the humanoid npc's current enemy.
Concept Art Basis:
Current State of Hydra Model:
Enjoy.
I am working on the coding and mapping aspect of the mod, while SideEffect has been working on the modelling. So far we have gotten a model done that works in MDLViewer, but it is quite a task getting the model setup right so it is properly animated by the ai code. So far we have been eliminating small bugs with the model. At first the model coiled all over the place, now it only moves up and down and slightly on the X/Y axis.
Furthermore to make it more entertaining I am including a map set designed for the hydra set in an ocean Unusual Species Laboratory. After a bunch of freak accidents the combine have requested for heightened security, but when you arrive all of a sudden hell breaks loose and all the animals run free. Not only that, but somehow the base hull has leaked and is filling with water slowly. Its a race against time and the Hydra to escape the laboratory alive.
Also as a little side note: After I get the hydra working and understand how it is animated and rigged to a skeleton I will be using this knowledge to look into other enemies like it. One such idea is a regular humanoid npc, but who has 4 hydra-like arms parented to attachments on his back. These arms unlike the hydra would be programmed to find physics objects and pick them up. It would then throw them at the humanoid npc's current enemy.
Concept Art Basis:

Current State of Hydra Model:

Enjoy.