[wip] HydraMod

RomeoJGuy

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This mod basically looks to return the hydra to the game using the code valve included as a base. Please note the code is very incomplete, lacks proper killing ability, clips through player, etc.

I am working on the coding and mapping aspect of the mod, while SideEffect has been working on the modelling. So far we have gotten a model done that works in MDLViewer, but it is quite a task getting the model setup right so it is properly animated by the ai code. So far we have been eliminating small bugs with the model. At first the model coiled all over the place, now it only moves up and down and slightly on the X/Y axis.

Furthermore to make it more entertaining I am including a map set designed for the hydra set in an ocean Unusual Species Laboratory. After a bunch of freak accidents the combine have requested for heightened security, but when you arrive all of a sudden hell breaks loose and all the animals run free. Not only that, but somehow the base hull has leaked and is filling with water slowly. Its a race against time and the Hydra to escape the laboratory alive.

Also as a little side note: After I get the hydra working and understand how it is animated and rigged to a skeleton I will be using this knowledge to look into other enemies like it. One such idea is a regular humanoid npc, but who has 4 hydra-like arms parented to attachments on his back. These arms unlike the hydra would be programmed to find physics objects and pick them up. It would then throw them at the humanoid npc's current enemy.

Concept Art Basis:
Hydra-w.m.gif



Current State of Hydra Model:
hydrastab.jpg


Enjoy.
 
well, the model looks excellent. i'll be the first to download if you get it working, lemme tell ya.
 
Sad thing is at first we had thought it was setup a certain way based on code so we had alot of animations done like the stab animation shown there, but since we realized a major problem we had to remove all the animations and redo the skeleton again.
 
I hope everything goes well :)

You are very talented Romeo.
 
Good luck with it. You're going to need it.

If Valve couldn't successfully implement it, chances are that you'll have a hard time as well. Cheers.
 
satch919 said:
Good luck with it. You're going to need it.

If Valve couldn't successfully implement it, chances are that you'll have a hard time as well. Cheers.

Actually before Valve finished it they canned it as the code found in the sdk is the exact code from somewhere else long ago I had. ;)
 
Do you use the sprites that is included in the SDK?
If not do you know what they intended to do?
Great mod BTW
 
satch919 said:
Good luck with it. You're going to need it.

If Valve couldn't successfully implement it, chances are that you'll have a hard time as well. Cheers.
They implemented it fine; they left it out because they said it wasn't that much fun to fight, looked cool when attacking others but not very interesting when it attacked you.
 
Looks ace. I'll download it sometime when it's released, just to see how you implement it.
 
Ennui said:
They implemented it fine; they left it out because they said it wasn't that much fun to fight, looked cool when attacking others but not very interesting when it attacked you.

How do you know this.

Because why if they did finish would they not update its code since Sept 30, 2003?
 
No valve said something similar to what Ennui said.
 
RomeoJGuy said:
How do you know this.

Because why if they did finish would they not update its code since Sept 30, 2003?

they said it in Raising the Bar
 
Well it isnt the truth because hydra in e3 was a fake and the real hydra ai was not fully finished. So they never actually finished it. If they were including unused npcs in sdk they would include the most uptodate code for it, but since the code is the same thing from an old version before release it is clear they never had a fully working 100% hydra.
 
RomeoJGuy said:
Well it isnt the truth because hydra in e3 was a fake and the real hydra ai was not fully finished. So they never actually finished it. If they were including unused npcs in sdk they would include the most uptodate code for it, but since the code is the same thing from an old version before release it is clear they never had a fully working 100% hydra.
So what have you done so far to get it to work properly in terms of it's AI?
 
Well numerous things really.

Numerous functions that lacked any functionality and were just there to allow compile I have updated. (Splash, Kick)... Also in the process of refining the stabbing code so that it runs correctly allowing an npc stabbed to be removed and npc's on the hydra to be updated properly.

I have also been looking into alternate Hydra-hybrids. One of which I discussed in my first post. And dekstar I don't claim my work on the hydra to be original, but since many people wanted it I decided to work on it, though my work on hybrids for special npc's are original. I forsee with the design of the hydra ai that many unique enemies are possible that haven't been seen in a game before operating like the hydra does. Things like Sentinels from the Matrix are possible not where it's a bunch of full body animations, but of where the main head has animations and each tentacle operates under its own AI able to attack things without using pre-canned animations. So for example, a sentinel could have enemies aboves and below and it could use upper tentacles to attack above while some lower tentacles to attack below. That is just a possibility though I probably won't invest time working on a sentinel. I plan though to invest time on working on a npc similar to something like Dr.Octopus from Spider-Man. Except mine would pick up objects with it's arms and hurl them at the main humanoid npc's target. I already know how to do most of this stuff so I forsee it to work out. To me these external npc's based of the hydra are quite original.

I'd appreciate you stay out of my threads because it seems you like to flame me here and elsewhere.
 
Snuggles <3

"The hydra was my pet feature, a monster I wanted in from he start. We designed whole areas of the game arouund it. I personally spent about 6 month on and off getting all the movement algorithms in place (some random crap about people sneaking early versions in the maps) However, the closer it was to being done the more it's fatal flaws where being revealed.(more stuff about why it failed) when a design isnt working, it just isnt working."

Valve never said they finished it, once they realised it wasnt working out they just left it to work on other areas of the game.
 
Nice work on the hydra.

Offtopic: How is the work on "Antlion Troopers Deuce" going? Or did you stop working at it?
 
Heres some sugesteons on weapons,enemys,etc...
Gill Zombie, this zombie swims at you just mess around with the model so make it look kinda greenish.
Gravity Gloves, orginally I was going to use that Idea for MY MOD also known as WTF Labs.(gravity gun just the model is gordens gloves so make them chrome and orange energy and stuff.
Lurcher: A modified version of the leech, it's like a boss.
Harpoon, this one you have to skin and everything your self but your talented you can do it!!!

Let me think of some more :thumbs:
 
I don't model, SideEffect is the one who is working on this model for me.

Also, yes, still working on Antlion Troopers 2, but Finals coming up in a few weeks so I am somewhat putting things on hold a little bit not completely put off though.
 
Deuce coming along nicely now? Also, any release estimates? this looks like it could be cool...
 
Woulda been cool to have the hydra in hl2 as a new kind of barnacle but ow well.
 
Thats an idea-

What if the barnacle actualy could evolve and the hydra was actualy a much higher evolution of it.
Or perhaps the hydra is in the same family as the barnacle, only instead of land, it sticks to water :D

WTF do I know anyway tho =/

-Alix
 
Just to let everyone know, a site will be going up this weekend.

Right now its just a temp page, but the url will be

www.hydra.romeojguy.com

If anyone missed the Panther Eye/Diablo monster from hl1 it will be returning in this mod as well, including other original monster concepts (mostly new xen fish types)
 
just a random idea implementing the hydra...

what about a strider that had hydra legs, lol, I thought of it when I heard "stabbing", and thought of antlions being impaled with strider legs... :P
 
no pics but still...sweet!! glad to hear you have it functioning in game..I dig your antlion troopers and from what I have seen/read the hydra mod sounds pretty damn fun!!

:cheers:
 
RomeoJGuy said:
Well here is a pic of the hydra finally ingame:

hydra2.jpg


hydra5.jpg

looks sweet, but how are u going to have it when it attacks you?
(in other words hows it going to look 1st person)

-NSF
 
Its going to damage you and then you will be attached to it a short time as it swings you around and then you will fall off the stabber.


Also these pics should work:

hydra1.jpg


hydra2.jpg


hydra5.jpg
 
romeo awesome work. are you gonna make them fierce as hell that ull be afraid to be seen by them or are they gonna be just strafe and shoot enemies?
 
RomeoJGuy said:
Its going to damage you and then you will be attached to it a short time as it swings you around and then you will fall off the stabber.


Also these pics should work:

hydra1.jpg


hydra2.jpg


hydra5.jpg
wait a minute you made those pics in garrys mod right? :laugh: :sleep:
 
capteeni said:
wait a minute you made those pics in garrys mod right? :laugh: :sleep:

Gmod doesn't have the Hydra. It looks real alright.

Fantastic work!
 
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