Cypher19
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- Joined
- Sep 21, 2003
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Last night I came up with this concept, which I'm pretty sure could work in a standalone program, but I'm wondering if this could be done in source:
Most of the time, when we see a bullet hit a wall, a decal is made on the object which is just a black mark. However, on some materials such as metal, I'm wondering if it would be possible to instead use a normal map instead of the typical black dot, and when the decal is rendered using a bump/offset mapping shader to simulate a bullet hole. Could this changing of the decal texture and selection of shader be possible in Source?
Most of the time, when we see a bullet hit a wall, a decal is made on the object which is just a black mark. However, on some materials such as metal, I'm wondering if it would be possible to instead use a normal map instead of the typical black dot, and when the decal is rendered using a bump/offset mapping shader to simulate a bullet hole. Could this changing of the decal texture and selection of shader be possible in Source?