Warbie
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Sparta said:Personally i just find that FPS games (especially Halo 1/2) are cheap in comparison, because all they do is up the damage the enemy does and lessen the damage you do.
That's an oversimplification. Some games that do this fail horribly, others benefit greatly. The end result matters, not how the developers got there.
There's generally more bad guys on Legendary, and each one is dangerous. It seems unforgiving at first because a slight mistake can kill you quickly, often in seconds. However, it is possible to fly through the game on Legendary, taking the fight to the Elites, and clearing each as zone as fast as on an easy setting - it just takes practise. The need for practise, to actually get better and quicker, is what sets Halo aside from the vast majority of FPS, and stops it from being cheap.
In the few single player fps that offer any challenge, you often hit a brick wall of 'cheating' ai on the hardest settings. Winning becomes a trial of learning enemy positions, simple exploits, quick saves, and hindsight. None of this is true with Halo.