I'm trying to make a railway through my map and I'm having a great deal of difficulty lining up the track model sections. The rail line runs at an angle to the grid lines causing the bounding boxes to overlap (is that OK?). Hammer only lets me see one of the overlapping models at a time so I can...
Yes you need to be very well organized, but I disagree - this could work (X-Rebels used a similar system to get started). The important thing is to break the project into very small, well-defined chunks. For example, you could assign a small map (or section of a map) to three different mappers...
aaarggghhh! I was planning on doing something like this myself!! It looks great!! I would suggest adding a lot of tombstones to duck behind and perhaps put the more powerful weapons in mousoleums that are out in the open and a bit risky to get to. My original plan was to only have the gravity...
I don't want to give away too much about the story, but yes I do have a basic plan and some levels thought out in detail. The working name for the mod is "Portal Storm". It would start in Kliener's lab just after getting the hazard suit in HL2. I plan to recreate the transporter malfunction that...
I'm working on a single player mod, and although I have a fair amount of mapping experience, I have absolutely no modding or coding experience. Part of the story will take place in a facility where the combine dispose of dead humans and perform hideous experiments. One such experiment involves...
I assume the view you are showing us is looking down on the stairs. You should have a brush with the no draw texture that stretches all the way across the bottom (between the skybox and the your map's lowest brush). If you don't know what I mean, load up one of the sample maps in the sdk content...
When you configure Hammer (under tools, options), there is a line you fill in that tells Hammer where to put your compiled maps (there is a browse button you can use). They should go into HL2/HL2 maps (NOT into the SDK content map folder). If your maps are not in this folder you will get the...
I know from experience that Hammer/Worldcraft for HL1 will run on that system. You could always start mapping in HL1 and then port it over to Source later and add all the extras (npcs, physics items, etc). As for running the latest (Source) Hammer on your machine, I haven't tried it but I...
Cool stuff. You can also make some neat physics vehicles in hammer...
Excuse the shameless self-promotion:
http://www.halflife2.net/forums/showthread.php?t=60891&highlight=rocket+sled
For every map there are two file: the bsp which is the actual map, and a graph node file which contains info related to the movement paths available to the AI. Your computer uses the bsp to contruct the graph file when the map is first loaded. Most people don't bother to include the graph file...
That's odd, I haven't had that problem with the cannisters before. You may be getting this error because they are embedded in a brush (such as the ground or floor). Be sure to place them above the ground, they will 'fall' to the surface.
I believe there is a parameter that you can set to make...
Does anyone remember the HL DM mod where you could play as the G-Man and kill people with your briefcase? It replaced the the crowbar, good clean fun without a gun (man, I'm a poet).