I love me some Half-Life 1, but that was pretty damn funny. :)
In many ways, I prefer the gameplay in HL1 to the sequels. Everything seemed to move so much... faster, somehow.
I can say this for certain: HL1 deathmatch was waaay more fun than HL2DM.
Ah, sleep.
Fortunately, we have the trusty HEV suit.
I can hear it now:
FATIGUE DETECTED
ADMINISTERING CAFFEINE
ADMINISTERING NICOTINE
ADMINISTERING RED BULL
ADMINISTERING MILD ELECTRIC SHOCK
BEGIN ANNOYING BEEP SEQUENCE
The weapons in HL1 came across as being 'balanced' because of the metered fashion in which the player was given them. They didn't unload them all on the player in the beginning, you really had to get pretty far into the game to get the advanced 'experimental' weapons. And, of course, you're...
The only thing that made me go 'wha...?' about the devices was when Hunters were able to shoot them off the backs of Striders without them exploding. Not fair!
People seem to forget that the portal idea comes from Narbacular Drop, which pre-dates Portal by two years. In fact, Valve hired its development team.
Not to say Portal isn't great...
Eh, it was okay, but had nothing on the Nova Prospekt beach-storming sequence in HL2 when the antlions are on your side... that was probably the most thrilling sequences of the entire series to me, just for the sheer spectacle of it all.
Here's a topic I haven't seen addressed yet.
We find several radios throughout our journey through the test chambers and escape from the facility.
Upon activation, they play a salsa-esque version of the GlaDOS song heard at the game's conclusion.
Two possibilities:
1) there's an...
At least when the home team wins a baseball game, we don't flood out into the streets and turn over cars with our bare hands (i'm looking at you, soccer!)