Adabiviak
Space Core
- Joined
- Nov 28, 2004
- Messages
- 4,237
- Reaction score
- 24
I only see this game mentioned in passing in other threads. Is anyone else totally hyped about this game? The E3 and G4 videos look very promising. It's based on the Doom 3 engine which is both good and bad. Good because the light rendering is superb and the physics and graphics are okay. Bad because we're spoiled by the Source engine (with superb graphics and physics).
I'm specifically looking forward to the following:
Gravity switches: neat gimmick - will add an interesting feature to pitched battles. Besides the switches, it appears that they've coded relative gravity fields. The scene where you land on the asteroid the mothership has in tow is a good example of this. The asteroid has its own local gravity, but when you nail the enemy, he goes flying off into space (presumably towards earth's gravity well). There are also the wall-walking tracks, which bring back fond memories of the alien character from AVP2.
Portals: look cool, but I'm not sure how they'll be implemented in the game. Can you create or use one on the fly, and how will this affect a linear storyline?
Enemies: any game with a very large variety of enemies (not just "classes" of enemies) is off to a good start with me, and every single one I've seen in the videos looks cool.
Environment: has the interest in organic/technological fusion found in so many games become saturated? Not for me!
Storyline: has the interest in alien invasion found in so many games become saturated? Not for me! This isn't so much as an invasion as (apparently) total ownage. I'm sketchy about the storyline details, but an organic mothership with castes of different critters 'running' it sounds like fun to me.
Spiritwalking(?): another interesting game feature. Do I attack this guy head on, or do I find a hiding place, spiritwalk, and try to nail him before he finds my body? The spirit world used to "cheat death" and return you to gameplay is at least a marginal improvement over F9.
Puzzles: not sure. I guess it depends on the puzzle, if it's used to pace the game or as a 'feature' of the game.
Vehicles: I've only seen one vehicle used (the ship) but it has a gravity gun. It'll probably behave like the gravity gun from Doom 3: Resurrection of Evil. I seem to recall reading that there might be other vehicles in the game.
Weapons: again, I'm still a sucker for a fusion of organic/technological art. The 'grenades' are apparently the legs of an explosive crab-critter.
Seriously, is anyone else looking forward to this game? :imu:
I'm specifically looking forward to the following:
Gravity switches: neat gimmick - will add an interesting feature to pitched battles. Besides the switches, it appears that they've coded relative gravity fields. The scene where you land on the asteroid the mothership has in tow is a good example of this. The asteroid has its own local gravity, but when you nail the enemy, he goes flying off into space (presumably towards earth's gravity well). There are also the wall-walking tracks, which bring back fond memories of the alien character from AVP2.
Portals: look cool, but I'm not sure how they'll be implemented in the game. Can you create or use one on the fly, and how will this affect a linear storyline?
Enemies: any game with a very large variety of enemies (not just "classes" of enemies) is off to a good start with me, and every single one I've seen in the videos looks cool.
Environment: has the interest in organic/technological fusion found in so many games become saturated? Not for me!
Storyline: has the interest in alien invasion found in so many games become saturated? Not for me! This isn't so much as an invasion as (apparently) total ownage. I'm sketchy about the storyline details, but an organic mothership with castes of different critters 'running' it sounds like fun to me.
Spiritwalking(?): another interesting game feature. Do I attack this guy head on, or do I find a hiding place, spiritwalk, and try to nail him before he finds my body? The spirit world used to "cheat death" and return you to gameplay is at least a marginal improvement over F9.
Puzzles: not sure. I guess it depends on the puzzle, if it's used to pace the game or as a 'feature' of the game.
Vehicles: I've only seen one vehicle used (the ship) but it has a gravity gun. It'll probably behave like the gravity gun from Doom 3: Resurrection of Evil. I seem to recall reading that there might be other vehicles in the game.
Weapons: again, I'm still a sucker for a fusion of organic/technological art. The 'grenades' are apparently the legs of an explosive crab-critter.
Seriously, is anyone else looking forward to this game? :imu: