Apos
Tank
- Joined
- May 14, 2003
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I just realized that you can watch movies frame by frame in quicktime, so I've been doing some really close examination of the vids. It turns out that, in the tenament action sequence, the boards really are breaking before the crowbar even moves: the frame in which they break shows absolutely no crowbar movement at all.
I can only assume this is simply because valve hasn't fully decided on the crowbar animation yet.
Likewise, you can see that some of the combine soldiers react to things before they happen: in the girder scene, one of the soldiers starts ragdolling and moving before the girder hits him. However, all the other soldiers are moving due to actual collisions, even though they might appear to the naked eye to move before the beam hits them as well (what's happening is the the first soldier is crashing into the second, barrels, etc.)
So that's why things don't look quite right in that scene: they just have collision detection set to act a little too early. A pretty easily corrected problem.
And most other things, however, actually look MORE impressive in slow-mo than they do at normal speed: you can really see how detailed the character animations are.
I can only assume this is simply because valve hasn't fully decided on the crowbar animation yet.
Likewise, you can see that some of the combine soldiers react to things before they happen: in the girder scene, one of the soldiers starts ragdolling and moving before the girder hits him. However, all the other soldiers are moving due to actual collisions, even though they might appear to the naked eye to move before the beam hits them as well (what's happening is the the first soldier is crashing into the second, barrels, etc.)
So that's why things don't look quite right in that scene: they just have collision detection set to act a little too early. A pretty easily corrected problem.
And most other things, however, actually look MORE impressive in slow-mo than they do at normal speed: you can really see how detailed the character animations are.