E
eelke
Guest
I'm exploring creating an accessibility mod for Half life2. Many games like halflife2 to are difficult to play if you are physically disabled. I'm thinking of creating a mod that will allow for some assist modes (such as auto aim, auto reload, auto hide & auto move (as far as that can be implemented) to be activated. I'd like to make this mod as adaptive as possible. E.g. based on the players performance assist modes will be actived or disabled.
I have never created a mod but i'm an expert C++ programmer and I'm also knowledgable in the area of Computer graphics/3d engines.
I'm just exploring whether it would be possible to create such a mod at all. E.g. I should be able to monitor users' performance (if the user dies several times in a row, autoaim can kick in until the user has played well for a while then its gradually being phased out again). I wonder whether that is possible at all? Also would you be able to run this mod while just playing the normal campaigns in half life 2? e.g. i'm not interested in creating a level but just a small modification to the controls & existing interface. Hope anyone can give me some feedback on this.
I have never created a mod but i'm an expert C++ programmer and I'm also knowledgable in the area of Computer graphics/3d engines.
I'm just exploring whether it would be possible to create such a mod at all. E.g. I should be able to monitor users' performance (if the user dies several times in a row, autoaim can kick in until the user has played well for a while then its gradually being phased out again). I wonder whether that is possible at all? Also would you be able to run this mod while just playing the normal campaigns in half life 2? e.g. i'm not interested in creating a level but just a small modification to the controls & existing interface. Hope anyone can give me some feedback on this.