adrian shepard speculations

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enough of the "return od Adrain shepard" shnanigans... Adrian isnt going to come back because his DEAD... KIA... terminated...

and no his not going to be a combine elite or somethin....

also i realised that Adrian is a GEARBOX CHARACTER NOT VALVE...
hes not one of the main characters of the HL story, hes just some guy made by the GEARBOX team....thus no more ADRIAN SHEPARD...
 
I agree, people can't use anything from OP4 as proof of things.
 
Yes true, it has no significance on the main HL storyline, as confirmed by Marc Laidlaw.

But that's not to say Gearbox won't make an expansion pack again, and they have a ready made character to use for it. Got to be better than an Alyx expansion.

Hey maybe Adrian Shepard will be a bum in HL2 expansion, the story starts off with you saying "Don't drink the water, they put something in it to make you forget" - Afterwards you get the train to Nova Prospekt.
 
Gearbox probably will make an expansion to HL2 with Shepard.

He wasn't killed, he was put into holding by the Gman... a cliffhanger ending last time, so I'm expecting a sequel to OP4.
 
hmmmmmmmmmmmm well i think hes not dead but i wouldnt be surprized if they never expand on him
 
Shephard is a Gearbox creation, and the Gearbox expansion packs have no relevance to the Half-Life story, Marc Laidlaw confirmed this himself. Shephard would only return if Gearbox chose to make an expansion about him, but I hear that Gearbox and Valve aren't working together anymore, and plus, Gearbox isn't interested in making Half-Life games any more.

So the bottom line is: There is no Shephard.
 
ríomhaire said:
I agree, people can't use anything from OP4 as proof of things.

If you chase Freeman into the portal towards the end of Opposing Force, the game ends and the reason is that "Subject attempted to create temporal paradox".
This gives proof of the Gman's time travel abilities in HL2. Which is at least 3 years after Opposing Force was made.
 
Originally Posted by Marc Laidlaw
Hi, Solver, I'm assuming whatever I tell you is going to get posted somewhere, so I'll be very careful in answering.

I will not talk about the meaning of the game or clear up stuff that has yet to be clarified or revealed; it only makes sense to do this in the context of the games themselves. Stuff that hasn't been revealed is that way because we're not ready to reveal it. Everything that's there is there for a reason; ditto for everything that isn't there. I can only say, "Stay tuned."

Race-X was Gearbox's creation, and likely would only be continued if Gearbox were to do more episodes in the HL universe. There were gameplay modes they wanted to explore, and their designers wanted to make some new monsters; Race-X was a great way for them to do this. The universe is expansive enough to allow this without conflicting with the core story. Remember, these are games first and foremost, and the story really is there to open up and extend (rather than shut down) possibilities for fun gameplay. We did coordinate overarching story elements with Gearbox, but left a lot of the details for them to explore and invent according to what worked for their design process. As for whether Shepherd was put on ice before or after the Nihilanth's demise, it's really hard to say, since Gordon's time in Xen and in the Nihilanth's chamber may not be mapped directly against the timeline of events at Black Mesa.

The gman mumbles sound fairly close to what I remember him saying...strangely enough, I can't find the script for that exchange.

Thanks for taking such an interest in the story. Before HL1 came out, it was tough to convince outsiders that FPS players would care at all about having any kind of story in their game. Obviously, given the wide range of reactions, they care quite a bit. The debate over HL2's content is much more varied.

Yours,
Marc Laidlaw

Hopefully gearbox wont bother...

Originally posted by Orcone101
This gives proof of the Gman's time travel abilities in HL2

No it does not, anything created by gearbox is complete rubbish and doesnt mean anything at all

And gman does not have time manipulation abilities
 
The 'temporal paradox' thing is referring to the way that, if Shepard jumped through the portal, you'd have noticed it when playing the original game.
They don't want to change things that had already happened in the original game, so they put a tongue-in-cheek reference to paradoxes.

-Angry Lawyer
 
well, I think G-man will give him an assignment just like wat he did to Gordon. If Gearbox will make another OP4.
 
Couldn't Valve buy the rights to Gearbox's Adrien Shepard/Oppossing Force rights? Then they could make OpFor2 themselves, I would like this expansion more than any Alyx/Dog expansion. Anyone agree??
 
Samon said:
No it does not, anything created by gearbox is complete rubbish and doesnt mean anything at all

And gman does not have time manipulation abilities

Well Marc did say they co-ordinated on overarching elements so I think you're going too far there.

Also although it doesn't mean the G-Man has time manipulation abilities it does seem to indicate that time travel does take place when Gordon visits Xen: "As for whether Shepherd was put on ice before or after the Nihilanth's demise, it's really hard to say, since Gordon's time in Xen and in the Nihilanth's chamber may not be mapped directly against the timeline of events at Black Mesa.
"
 
Well Marc did say they co-ordinated on overarching elements so I think you're going too far there.

Ok, i guess my hatred for shepard and race x got in the way a bit :P
 
I'm pretty sure that we're unlikely to see Race-X again... that is what Laidlaw seems to be refering to in those quotes. Race-X did happen - they were allowed to happen due to Laidlaw's "overarching guidelines".

I don't feel that they have categorically denied the possibility of them (Valve themselves) reusing the Shepherd character: it basically boils down to the fact that the characters in the Half-life games are poorly developed because they say and do nothing, and all their experiences are tied to the player (this is NOT a bad thing - Games are a different medium to film or books, and this link between player and player character is something games alone can achieve: it just makes it rather unimportant who the player character is).
 
kupoartist said:
I don't feel that they have categorically denied the possibility of them (Valve themselves) reusing the Shepherd character: it basically boils down to the fact that the characters in the Half-life games are poorly developed because they say and do nothing, and all their experiences are tied to the player

I noticed that too:
"Race-X was Gearbox's creation, and likely would only be continued if Gearbox were to do more episodes in the HL universe."
They don't mention Shepard here. Of course this might not mean anything, but it could indicate that Valve might use him again.

In my opinion a character being detained by the G-Man could be counted as part of an overarching plot element. The same thing could be said of Barney's escape in Blue Shift.
 
the facts:

geabox own the rights to the character of Adrian Shepard

Gearbox poon Valve coz they use what Valve creates and makes some kick ass game that builds on top of the half life series

in a battle between gordon freeman and shepard, shepard would win coz hes a grunt and gordon is a scientist boy. It goes against nature for the nerd to beat the bully.

again, Gearbox stand to make some serious monetary units from making a expansion on Adrian, as they leave him "In a place he can do no harm" meaning, 'your in the cooler until we have a use for you, say in a new game coming out in 6 years'

Peace out brothers.
 
I really hope Gearbox comes to their senses and makes a sequel to Opposing Force. Valve and Gearbox could work something out. I don't know why, but I just find Adrian a lot more interesting than Gordon even though...they really don't have any character at all.
 
gearbox does not own the rights to shephard
everything in op4 and blue shift and decay are under the banner of half life
I assume sierra/vu owns the rights, or valve has some sort of rights over them

people on here consistently claim that marc laidlaw said op4 isn't part of the storyline... what he said is that it definitely IS, but that it was designed in a way wherein you won't have to ever see Race X or Shephard again unless gearbox (or someone else, if valve continues their licensing out for expansions) decides to use them again
the only reason he said gearbox is because gearbox came up with the characters and might lean towards reusing them, while valve has no plans to..

and it's very unlikely that gearbox will do an expansion
they have graduated to making their own games now, like Brotherhood of Arms or what what
 
But still, companies are all about making money. If Gearbox wanted to make a lot of money, they would do a OpFor sequel with the source engine.
 
When I sent Marc Laidlaw the mail to which his reply has been quoted above, I asked about Race-X. And as you notice, he said that it's Race-X that has no significance. It doesn't mean it didn't happen, it just means they're not significant to the grand story of the trilogy.
 
Is Opposing Force canon then?
Is Blue Shift canon then?

You see Barney in Half Life 2.

Opposing Force and Blue Shift have no bearing on the story whatsoever, I'll assume Blue Shift is canon as you see Barnet again and they invented no/few new aliens for Blue Shift, while you dont see any of Sheppard nor of Race-X so that is not part of the story.

OP4 not story
BS story

Am I right, I care not, I like it :).
 
Opposing Force, Blue Shift and Decay are all Cannon. If elements from them never reappear, it doesn't matter: they happened, and are accomodated for by the general overarching elements of the HL Universe.
 
Star Wars had no planet hoth
Empire Strikes Back had planet hoth
planet hoth never reappeared in the series after empire strikes back
thusly, planet hoth is not canon

don't be silly Jandor
 
your all silly
a cannon is for firing big iron spheres without killing yourself in the process. Unless you make a cannon made of wood...

Barney rules.
 
your all silly
a cannon is for firing big iron spheres without killing yourself in the process. Unless you make a cannon made of wood...

Barney rules.

lol

I think valve would just make you play as a combine instead of shepard
 
The problem about comparing Blue Shift to OP4 is that Barney was already in the original HL and is a Valve character.. Valve just lent Barney to Gearbox for BS. Adrian Sheperd and Race X on the other hand are Gearbox's invention. But I still think that Valve could do anything they want, really. The story is so open. Admittedly, Barney had virtually no impact in HL1, but in HL2 they turned him into a huge character. We'll have to see what happens.
 
Well if nothing else I'm sure someone will make an azure sheep type mod for hl2 starring adrian.
 
Even if no-one makes a shepard expansion, the massive pro-Shepard community could get together and make the mother of all single-player mods starrinjg him.
 
Scotsman said:
Even if no-one makes a shepard expansion, the massive pro-Shepard community could get together and make the mother of all single-player mods starrinjg him.
http://www.fragfiles.org/~harl/shepard/
Looks like they've hit a problem finding a programmer though. Perhaps the "pro-Shepard" simply ain't bright enough...

Could be interesting, but I could also see it falling apart early on...
 
kupoartist said:
I'm pretty sure that we're unlikely to see Race-X again.

I think Race X r the combine well before Zen combine eny way.

Gman would not kill the only man to stop (i think) the combine first attack and kill the Gnomes ( the Gnomes r still alive in black mesa or eny othere place they can hide and evolve)
 
Afraid not, THE MINT, race x are simply cannon fodder.

Originally Posted by Marc Laidlaw
Hi, Solver, I'm assuming whatever I tell you is going to get posted somewhere, so I'll be very careful in answering.

I will not talk about the meaning of the game or clear up stuff that has yet to be clarified or revealed; it only makes sense to do this in the context of the games themselves. Stuff that hasn't been revealed is that way because we're not ready to reveal it. Everything that's there is there for a reason; ditto for everything that isn't there. I can only say, "Stay tuned."

Race-X was Gearbox's creation, and likely would only be continued if Gearbox were to do more episodes in the HL universe. There were gameplay modes they wanted to explore, and their designers wanted to make some new monsters; Race-X was a great way for them to do this. The universe is expansive enough to allow this without conflicting with the core story. Remember, these are games first and foremost, and the story really is there to open up and extend (rather than shut down) possibilities for fun gameplay. We did coordinate overarching story elements with Gearbox, but left a lot of the details for them to explore and invent according to what worked for their design process. As for whether Shepherd was put on ice before or after the Nihilanth's demise, it's really hard to say, since Gordon's time in Xen and in the Nihilanth's chamber may not be mapped directly against the timeline of events at Black Mesa.

The gman mumbles sound fairly close to what I remember him saying...strangely enough, I can't find the script for that exchange.

Thanks for taking such an interest in the story. Before HL1 came out, it was tough to convince outsiders that FPS players would care at all about having any kind of story in their game. Obviously, given the wide range of reactions, they care quite a bit. The debate over HL2's content is much more varied.

Yours,
Marc Laidlaw
 
Valve could have made everyone happy by just giving Shepard a cameo appearance in HL2, such as replacing Odessa with him. It would have been way cooler going into the basement and seeing a HL1 grunt with an RPG than some random englishman.
 
Planeforger said:
Valve could have made everyone happy by just giving Shepard a cameo appearance in HL2, such as replacing Odessa with him. It would have been way cooler going into the basement and seeing a HL1 grunt with an RPG than some random englishman.

Problem: Sheperd dosn't have a recognisable face. If I am wrong some one post a picture of him please.
 
ríomhaire said:
Problem: Sheperd dosn't have a recognisable face. If I am wrong some one post a picture of him please.
He doesn't have a voice either. He pretty much looks like all of the other PCV (no, not PVC!) wearing Soldiers at Black Mesa. We'd meet him, he'd start talking and we'd be like... and you are? Unless he said "Hello, my name is Adrian nice to meet you!". Which would be dopey and pointless overall.

Besides, I don't think Shepherd and Freeman would necessarily be best pals. Sure they're on the same side - but Freeman still butchered a bunch of buddies. Oh and Odessa was a coward - you think people would be content seeing a Shepherd that quietly shat his pants whilst you take down the Gunship?

Edit: For all we know, Odessa could be Shepherd anyway.
 
I cant realy see valve disoner 1 of the best add ons 2 a game just because they fell out with Gearbox over CS or suttin.

Valves biggest mistake because as it looked ten times better than that CS:CZ
 
well, maybe its not adrian shepard that does it for me but its the whole military style of gameplay and the interaction between characters that i loved about OPFOR. it was something that was missing in half life and still is really.
 
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