Aftermath just doesn't appeal to me

Mutley

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I'm a huge HL fan, from day one I love it and the hype upto the next HL2 was amazing and so the game showed.

But Aftermath is different I feel it is just a commercial drive for Valve producing it, little media release or advertisement, no community bulge of excitement.

The only thing that wants me to buy it is for the story, the gameplay just looks like a few modders came together and finished the job. I really hope Valve have planned the story and not done a dive of giving what they can to save a product lifecycle.

Does anyone else feel the same? Am I missing something?
 
So you want it to be less commercial - but with more hype and advertisements?
 
Well I can't explain it.

All companies are here to make a profit but it was like the Matrix films, they see a huge success in the first one, so release 2 more which were rushed just for pure profit.

Aftermath just seems like a money maker and not to impress the audience. I can't explain it.

*Keeps digging hole*
 
Hey, it's episodic content. It's supposed to be like something that modders could create, theoretically.

My own biggest concern is the story not fitting well with that of HL2... but then again, planning of Aftermath, or even development of it, must have already been undergoing before HL2 shipped, so the stories really should work well together.

With Aftermath, you just have to expect the right thing. Don't expect a sequel and don't expect innovation, just expect more of the same with slight improvements. With HL1, Opposing Force was like that, it was more Half-Life, same style and everything, with a few improvements. Aftermath is going to be rather short, but not THAT short.

Mutley said:
All companies are here to make a profit but it was like the Matrix films, they see a huge success in the first one, so release 2 more which were rushed just for pure profit.

If you want to look at it that way, you could think in the same negative fashion about HL2 itself. HL1 was a huge success, astounding success, and HL2 was guaranteed to sell well. It dd. But HL2 wasn't a product designed to just get more money because of the success of HL1. It was a great game. I'm sure the same will be truth with AM, it will be much more than a cash generator.

I'm also certain they're not rushing it. AM will be out 16 or so months after HL2 shipped. That's actually longer than most expansions take to make. RTS expansions usually ship a year after the original. Lately, the Battlefield 2 expansion shipped just half a year after the original, the Doom3 expansion 8 or 9 months later, the SWAT4 expansion will be out less than a year after SWAT4, too.

Taking into consideration these dates, it seems that Valve will stay true to themselves and not rush AM, it has a development cycle long enough for a very good expansion.
 
I hope so, we can only wait and see.

They will really need to make the ending of the HL story a damn good one or will they just leave us with a question... to let our imagination create the ending.
 
its just gonna be like the doom expansion hopefully we get some new weapons to play with if we dont imma cut some throats at valve!
 
armanguy said:
its just gonna be like the doom expansion hopefully we get some new weapons to play with if we dont imma cut some throats at valve!

No, its not going to be like the doom expansion. :|
 
armanguy said:
its just gonna be like the doom expansion hopefully we get some new weapons to play with if we dont imma cut some throats at valve!

if you're talking of that, the doom 3 expansion was sooo bad.. doom 3 built up a certain kind of athmosphere so it didn't matter that it was absolutely linear. RoE didn't manage to create this athmosphere so it was just stupid and boring to me :)

hopefully Aftermath wont be this kind of expansion..
 
Well, I will say that no-one can at least claim that Aftermath is "rushed"
 
Resurrection of Evil wasn't that bad imo, but then again I didn't have especially high expectations on it either. ;)
 
Wait. So you're bitching because it has a lot of commericals, doesn't have enough hype and doesn't have enough community excitment?

Wow, that's sad, just sad.
 
Hmm.. sorry, but I didn't notice at least a bit of that..

Beside maybe that it's a bit more action than Doom 3 there was really nothing exciting about it..
 
Doom 3 was so amazingly boring, repetitive and tedious that it doesn't take much to better it.
ROE included more interesting weapons that managed to keep the short singleplayer game going. The bosses were better, the gameplay was slightly better and the level design was better.
The story was just as bad as Doom 3 if not worse.

But anyway, this is Aftermath...not Doom 3 or ROE.
 
Actually, RoE is a very good measure of what most FPS game expansion packs are like. A couple of new weapons, a couple of new tricks in level design, shorter & tighter game.

Moreover, usually people who like the original also like the expansions. Was the case with RoE, and should be the case with Aftermath. Anyone who liked HL2 and doesn't expect Aftermath to be very innovative will like Aftermath, I believe.

Another good thing is that Aftermath is dirt cheap. Most expansions are likewise pretty short, 6-10 hours, but cost the same as a full game does. Aftermath costs, IIRC, 12$, which is a great price.
 
How can anyone compare the dull storyline of Doom 3 with HL? HL is in a totally different league of immersion

Read my signature again all! :D
 
Aftermath has been cited as being around 7 hours. Earlier, it had been cited as being about one third the length of HL2, which amount to abou 7 hours anyway.

The 7 hours figure of course depends on whether you're a fast or slow player... but we can reasonably assume that 6-8 hours will be the length of Aftermath for most players.
 
Loke said:
Resurrection of Evil wasn't that bad imo, but then again I didn't have especially high expectations on it either. ;)

RoE was better than the original IMO. But about AM: if it was really designed as a "cash cow" it would have been out several months before. Also, Valve said that AM was experimental, if it doesn't turn out to be a success, then they might revert back to just doing large installments of the HL series, while leaving the expansions to third party devs. Gearbox did a great job with Op4 and Blue Shift (considering BS was supposed to be just a "bonus" for the Dreamcast version).
 
Mutley said:
All companies are here to make a profit but it was like the Matrix films, they see a huge success in the first one, so release 2 more which were rushed just for pure profit.
Actually it kind of was the other way around. The Wachowski brothers purposely made the first film appeal to the masses in order to make money. Then, when they had the money, they made the two last films exactly the way they wanted them.
And I have no doubt Aftermath is going to be a great game, even though I had much rather seen HL2 end with G-Man walking out the door and have you jump another 5 years or so into the future and HL3.
 
i havent seen one hl2 tv spot an yet thousands of people play it so im guessing thousands of people are going to play aftermath.
 
If Valved wanted it just to be comerical then they would have pushed it to be realesed at Christmas to get the highest sales but instead they care holding it back to they can get everything perfect.
 
I don't care if it will be commercial or not, it's Half-Life !
Everyone, read Oppressor's signature again !
 
i have to say as far as people not being randy for aftermath, i am slightly one. don't get me wrong, me and HL2 were hardcore lovers, very passionate, very exciting. we've now settled into a more relaxed, casual relationship, still passionate, still sexual, but less frenzied.

but with aftermath, don't get me wrong, i'm looking forward to spicing up the relationship, i just wish it was more of a combine element, rather than a zombie one. still, my lover has needs and if she's happy i guess i'm happy.
 
Valve will not be rushing any content that they release. Look at Half Life 2, they went back and changed everything only because someone cracked it. Does that seem rushed? The point of Aftermath is to move on with the story, which is something every Half Life fan wants to know.
 
I just replayed HL2 for, like, 7th time? :P And I'm so hyped and excited about Aftermath, I can't wait that long to April. But, on second thought, April ain't that far away :)
I just hope there aren't any delays. This is the first time Valve told a specific release date, since the infamous Semptember 30th 2003, so I guess they know what they're sayin' ;)

RoE for Doom 3 was boring as hell and got too SeriousSam-like near the end (hundreds of enemies in one location, spawning in random places). What's kind of odd, it ran a lot slower on my computer than Doom 3.
I find D3 a very good game because of a simple reason. I feel like replaying it!
 
My excitement for Half Life 2 was orgasmic (then there was the dreaded internet ISP change, meaning the box stayed in my cupboard for 2 months), so therefore my excitement for Aftermath is also orgasmic.
 
I can't say I'm looking forward to Alyx being around most of the time in Aftermath.

Characters without body-armour like Alyx are a recipe for trouble (if they're getting hurt and dying all the time) or unconvincing firefights (if they're never getting hurt much at all - particularly while Gordon in almost full-body armour is).

Dog will be a good AI character to have for part of the game as it will be convincing as something which could go through a lot of battles. It'll make way more sense than having a lightly-armed human with no body armour around all the time.

No, I'm not looking forward to what this could mean. :|
 
Have you ever tried killing alyx in Gmod? She can take alot of punishment so I think she can hold her own.
 
doomed - uk said:
I can't say I'm looking forward to Alyx being around most of the time in Aftermath.

Characters without body-armour like Alyx are a recipe for trouble (if they're getting hurt and dying all the time) or unconvincing firefights (if they're never getting hurt much at all - particularly while Gordon in almost full-body armour is).

Dog will be a good AI character to have for part of the game as it will be convincing as something which could go through a lot of battles. It'll make way more sense than having a lightly-armed human with no body armour around all the time.

No, I'm not looking forward to what this could mean. :|
I didn't like the way Alyx could take so much hits in HL2. But you'll by no means be babysitting her I'd say.
 
The only reason Aftermath doesn't *currently* appleal to me is that I haven't played any FPS's in... a few months or so. Except for mucking around in GMod, and that probably doesn't count.
 
The reason why I'm not looking forward to it as much as I was HL2 is because from the look of some of the videos and screenshots it looks a lot like the last parts of HL2 in the streets with lots of action going on around you ala COD. I felt these parts were the worst bits in the game and I really hope that not much of the episode comprises of these bits.

Since we are talking about ROE, I'll say they did a pretty good job with it. More action orientated and very competitive level design compared to the original. Some good new weapons but it had no story whatsoever, the pda stuff was pathetic compared to D3 and they did recycle some D3 levels.
 
The game isn't even out, there's a few screenshots, and there a video that doesn't even show any of the gameplay. So please, why judge a game if you don't know snot on a nose about it?


And please, if there is more video's of Aftermath, please link me to it.
 
Wow, well you better wait a while, knowing VALVe it might be a long time for another HL3, if there is any HL3.
 
There will defintely be a Half Life 3. Or, if there isn't, there will just be a shitload of episodes being released every 2 months or so.
 
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