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Spy
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- Aug 22, 2003
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I'm building a model, like this:
http://www.tomaszow.mm.pl/~decapc0/mymodel.jpg
And I have a huge problem with the collision model. I've read the Valve Developer Wiki article about it, but I didn't understand anything
Could someone explain what to do with the model to create a proper collision model?
I've tried using the same model as a $collisionmodel, but studiomdl generated an error saying "bad collision model! check your smoothing groups". I have one group and one texture. The model compiled anyway, but in the game, it's smaller than the model and when player jumps on top of it, player gets stuck in the model. Without the collision model, the model is "walkthroughable".
Thanks in advance!
ps - 99% of the tutorials in the stickied forum post here do not exist anymore:dozey:
http://www.tomaszow.mm.pl/~decapc0/mymodel.jpg
And I have a huge problem with the collision model. I've read the Valve Developer Wiki article about it, but I didn't understand anything
Could someone explain what to do with the model to create a proper collision model?
I've tried using the same model as a $collisionmodel, but studiomdl generated an error saying "bad collision model! check your smoothing groups". I have one group and one texture. The model compiled anyway, but in the game, it's smaller than the model and when player jumps on top of it, player gets stuck in the model. Without the collision model, the model is "walkthroughable".
Thanks in advance!
ps - 99% of the tutorials in the stickied forum post here do not exist anymore:dozey: