Colonel Kernel
Spy
- Joined
- Oct 7, 2009
- Messages
- 493
- Reaction score
- 0
So, what say you?
Personally, I think it's crap. Now hold on, I ain't saying anything against the integrity of the Source engine - I think that it's gorgeous. It's just this element that's bugging me.
What I think that needs to be done is add a couple (a dozen would be even better) of death sequence animations that would be performed after a monster/player dies, and then relate control of the model to the Physics engine. That, and the annoying lim criss-crossing should be further evaluated as a problem that needs to be solved. This would also possitively affect the goofy-guestures-after-death problem that, atleast in my perspective, takes away from the experience that the Half-Life series provide the player since day one.
This should mainly be directed to the the humanoid models, as the other alien types may be too unpredictable to make animations for. Also, I would like to see some Left 4 Dead-styled dsmembering in the next Half-Life games - damn, why didn't Valve add that from earlier on?
It's not that I'm on a rage against Valve, the Source engine, animation/modelling or whatever. I am simply here to point out annoyances that "might" (don't know how you see it) ruin an athmosphere of swinging crowbar tension that I hope to be everlasting - until the Shut down swtch breaks us appart, that is.
I am sincerely hoping Portal 2/Episode Three/[Valve Game X] brings us at least in some degree a fix to this nerdy obsession of mine.. which might not be only mine indeed.
Thank you and good day to you all.. fellow Citizens.
Personally, I think it's crap. Now hold on, I ain't saying anything against the integrity of the Source engine - I think that it's gorgeous. It's just this element that's bugging me.
What I think that needs to be done is add a couple (a dozen would be even better) of death sequence animations that would be performed after a monster/player dies, and then relate control of the model to the Physics engine. That, and the annoying lim criss-crossing should be further evaluated as a problem that needs to be solved. This would also possitively affect the goofy-guestures-after-death problem that, atleast in my perspective, takes away from the experience that the Half-Life series provide the player since day one.
This should mainly be directed to the the humanoid models, as the other alien types may be too unpredictable to make animations for. Also, I would like to see some Left 4 Dead-styled dsmembering in the next Half-Life games - damn, why didn't Valve add that from earlier on?
It's not that I'm on a rage against Valve, the Source engine, animation/modelling or whatever. I am simply here to point out annoyances that "might" (don't know how you see it) ruin an athmosphere of swinging crowbar tension that I hope to be everlasting - until the Shut down swtch breaks us appart, that is.
I am sincerely hoping Portal 2/Episode Three/[Valve Game X] brings us at least in some degree a fix to this nerdy obsession of mine.. which might not be only mine indeed.
Thank you and good day to you all.. fellow Citizens.