Assassin's Creed 2 Thread

Dynasty

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Thought I should start a proper thread for this game, as its likely to be overshadowed in sales by the generic Modern Warfare 2.

Assassins Creed 2 comes out one week after Modern Warfare 2, on the 17th and 20th in the US and Europe repectively. Cant help but wonder how Ubisoft's sales will suffer.

For those of us that havent read much from forums etc, here's a list of everything currently known about AC2 from the official Ubi AC2 forums;

TECHNICAL FEATURES

o Assassin’s Creed 2 engine name is: “Anvil” a.k.a. the “Scimitar 2.0 Engine”
o New load distance for more detailed open-world environment from greater distances
o The same internal vegetation technology used in Far Cry 2
o Several rendering improvements to support improved lighting, reflection and more special effects.
o New cloth system used extensively for characters.


STORY FEATURES

o The game is set during the Italian Renaissance 1476-1503.
o The main character will be “Ezio Auditore da Firenze” a noble Florentine.
o The character will visit many Italian locations: Roma, Firenze, Venezia, San Gimignano, Forlì.
o In his adventure, Ezio will also visit the Auditore Family Villa/Land: in the city of Monteriggioni.
The Villa/Land is an entire walled city complete with its own populace and economy. Ezio's villa starts off in ruin and it's up to him to restore it to glory. By investing the money he collects in the villa, Ezio is able to rebuild and improve a Blacksmith, Taylor, Brothel, Doctor, Barracks, Bank, Art Merchant, Church, Mines, Wells, and Thieves Guild.
As elements of the town improve, its inhabitants go from peasants to upper class citizens and they start to bring in tax money: Ezio will be able (from the "city treasurer") to collect these earnings. He can also reap the benefits of improved shops and services:
- upgraded blacksmith gives players a discount on weapons purchased there.
Ezio will be able to practice in his villa and here he will be able to purchase training to upgrade his abilities.
Other areas will be accessible as the game progresses and buildings are upgraded:
- Inside the main house there will be a trophy room that displays items Ezio has collected/earned/stolen along with a gallery to hang precious works of art.
-Every weapon you find in the game can be collected in an "armory".
o The player will meet many historical characters: Leonardo da Vinci (Ezio’s personal inventor), Niccolò Machiavelli, Lorenzo de’Medici called "il Magnifico", Carlo Grimaldi, Sandro Botticelli, Caterina Sforza, Pope Alessaandro VI.
o Many famous historical buildings/architectures can be explored in the game:
-in Firenze: Santa Maria del Fiore, Santa Croce, Palazzo Vecchio, Ponte Vecchio, Santa Maria Novella.
-in Venezia: Basilica di San Marco, the Canal Grande, Ponte di Rialto.
-unloackable locations featured in the "Black" and "White" limited editons are: Palazzo Medici in Firenze///Santa Maria Dei Frari and the Arsenale in Venezia.
o The players will also make the acquaintance of many members of Ezio’s family: his mother, his uncle Mario, his sister and his little brother.
o Lucy Stillman from AC will be back in AC2.
o For those who haven't played AC1 there will be a quick summary video that will expain what appened!



IN-GAME FEATURES

o A day and night cycle, with dynamic skies (expect all kind of variations) and with an actual influence on the game world, has been introduced: some missions will only be available at night, the density of the crowd will change at each hour of the day. There will be no "Dynamic weather" (rain, snow, etc...)
The time will only pass wehen you are in free-roaming (if you start a mission at night you will be able to finish it without the incoming dawn spoiling all)
o The countryside will no longer be a simple zone of passage: there will be smaller cities in the countryside with specific missions and stories for Ezio to engage in.
o Ezio will have the possibility to enter in many building and explore them.
o There are 15 types of mission and a total of 200 missions in the game. The Player will also be challenged (before starting a mission) with what Ubisoft calls a “memory”; this “memory” will provide a deeper and more rewarding approach to the mission but also more challenges: the player will need to respect specific parameters, such as making sure he is never detected, that he never loses more than a certain number of life points, that he respects certain timed elements.
o There will be "Secret location" missions that take place in the interiors of many major landmarks of the game world; the gameplay in these location will challenge the player in: acrobatics, puzzles and stealth. Also at the end of these missions Ezio will be rewarded with access to an Assassin's treasure chamber, holding collectible crests that eventually unlock the most valuable and important items in the game. Ezio will be able to enter these zones by a secret assassin's entrance marked by the familiar 'A' symbol with a skull in the middle.
o There will be a "Database" in the game that will give unique historical prospectives on all the key locations and characters that you have encountered.
o There won't be any obligatory side missions.
o Ezio will be able to accept missions through the use of Pigeons: simply he will have to go to a Pigeon cage and then follow the bird to the probable area of the target. Without the HUD Pigeons will also be Ezio's best aid to get to the target; developers said: "The birds are essentially a player feedback element".
o The game now has "chase gameplay" sequences.
o A “Economic system” has been introduced; Ezio will be able to collect money in various ways: by completing some missions, finding treasures that are scattered in the city (the crowd is also a good resource: You can now pickpocket anyone in the crowd).
o There will be shops in the game like: blacksmiths, tailors, art dealers.
-Blacksmiths will sell weapons (in Ac2 You will be able to buy/select your own arsenal/inventory) and all sort of "ammunition" (throwing knives, smokebombs, bullets, etc..) they will also be used to upgrade/repair Ezio's armour: shoulders, chest, boots, etc... (there will be a total of 20 defense components in his outfit.)
-Tailors will provide new colours to Ezio’s outfis: there will be 14 different colors + the default white one.
o There will be also apothecaries/doctors in the game that will heal Ezio for a fee and sell him poison an medicines.
o There will be more than 30 weapons in the game each one with different statistics. (owners of PSP Asssassin’s Creed: Bloodline will be able to unlock 6 more “unique weapons” simply by playing the game and connecting the PSP to the PS3)
o There will be a “Notoriety system”: Ezio will have a different fame in every city; the level of notoriety will be set within each city: so while Ezio may be completely unknown in some cities, he may be infamous in others. There will be various ways to decrease your level of notoriety and return to an anonymous state: assassinate a witnesses, bribe a Herald, get rid of Warrant posters in the city with your face on them.
o There will be a "Notoriety meter/bar" next to Ezio's health indicator.
o There will be 3 Factions helping Ezio in the game and he will be able to contact/hire them: Mercenaries, Courtesans, Thieves.
- Mercenaries will fight for Ezio and will also protect him.
- Courtesans will walk with Ezio and he will be totally blended because people will look more at the woman: power of beauty!
- Thieves will steal/lure for Ezio.
o There will be three different categories of guards: the Militia, the Elites and the Leaders.
- The Militia is the most common type and has up to three different ranks; with each new rank, these guards get new weapons and armour.
- There are three types of Elite guards and each of them has his own unique attribute that will strategically challenge the player to adapt his tactics against each of them while fighting:
1 the “Brute” is a fighting specialist with massive weapons to crush his opponent.
2 the “Agile” has advanced free-running skills: he can both chase and escape.
3 the “Seeker” is a detection specialist that will look for Ezio: they have the ability to search hay carriages and even to spot you in a group of people.
Here also are other known types of enemies in the game :
- the "Archer".
- the "Messengers" carry letters and also if they see Ezio they will run away and ask for help. (They are probably "Agiles" with letters)
- the "Pick-pocketer" they will steal from Ezio.(Ezio will be able to chase them or just go on.)
o Enemies will be able to coordinate their attacks.
o Ezio's targets now have awareness icons over the heads that let player know exactly how close he is from being discovered.
o Players will still be able to control the camera during cut-scenes. There will also be "Mini-branching" cut-scenes in which the player will have to interact at a specific time and this may have two different effects depending if you did wright or wrong.
o Feathers have replaced the flags of AC. There are 100 feathers and they are placed along the main quest areas of the game; collecting these items will also lead to tangible rewards within the game: something that Ezio could use in his quest for revenge.
o As players unlock health and Hidden Blade upgrades in Assassin's Creed II, the same upgrades will be unlocked in Assassin's Creed: Bloodlines for PSP; vice versa on the PS3 you will be able to access any Templar Coins and special weapons you've collected on the PSP.
o Hee the lists of the X-box Achievements and Ps3 Trophies
o The game will have HD resolution: 1080p for PS3 - 720p for Xbox 360.
o The release dates (for X-box 360 and PS3) will be November 17(2009) in America and the 20 in Europe. The realease date for PC was delayed to 2010.


ABOUT EZIO

o Ezio will have new combat moves:
- he will be able to disarm his enemies and use their weapons against them.
-"steps" are really faster this time and thus much useful.
-Ezio will be able to taunt his enemy.
-"Combo Kills" are much accurate than in AC.
- in particular conditions (behind an editionsopponent, when one opponent is off balance,...)Ezio will explainhappenedwhenbe able to perform a violent "Killing Bow" instantly killing his target.
- hidden blades can be used for true fighting and not only for counter-attacking as in AC.
- he will have better fist-fighting skills (better combos, moves,etc..) than Altair in AC.
- "air assasination" is much easier now because you can lock-on enemies in a range of 20 meters.
o Ezio will be able to perform new assassination techniques/moves also depending on the environment:
-ledge assasination.
-from hay.
-from the bench.
o Ezio will have unique weapons/gadgets: 2 Hidden Blades, a Poison blade (a needle), a Hidden gun, Smoke Bombs. Here some abilities connected to these new tools:
- Ezio will able to perform a double assassination thanks to his 2 Hidden blades.
- Using the Poison blade/needle Ezio will be able to send (after some time) an enemy into a sort of “berserk” mode.
- Ezio will be able to throw Smoke Bombs on the ground to escape.
o Even if "Ezio basically doesn't need a weapon because now he can disarm his enemies" players will be able to carry/buy weapons between the many available (of course these weapons must be "small" enough to be hanged on the belt: halberds won't be the best choice for an assassin that needs to disguise as much as possible.)
o Ezio will be able to swim and even dip underwater for a limited period of time: his clothes will even get wet. (just like in Uncharted)
o Ezio will have a new ability/feature called “leap climb” that allows to launch himself around two metres vertically in order to reach previously inaccessible ledges and outcroppings.
o Ezio will be able to pickpocket everyone in the game. The Assassin will also have the ability to strip/loot soldiers of their wealth once they have been battered and weakened.
o Ezio will be able to throw coins on the ground thus sending the peasants into a money hungry frenzy.
o Ezio will now be able to blend in any NPC crowd in order to camouflage himself (no more need of special groups of individuals to blend: like the monks in AC). The crowd can help you walk through the city unnoticed but isn't 100% detection proof as some classes of Guards actively search you out even in hiding spots.
o Ezio's health will be finite and won't regenerate itself automatically: we will have to use doctors and buy medicines for that. All pieces of Ezio's Armour will increase his Lifebar and if they becomes damaged in battle he will have to go to blacksmiths and repair them.
o The Eagle Vision can now be used while moving around (during that time the HUD won't be onscreen anymore) and it will be in third person.
o Ezio will be able to use the famous Flying machine of Leonardo da Vinci; (While using the machine Eziooutfits will also be able to take down enemies.)
o Ezio caAssassinn control a Horse carriage in the Italian countryside to reach his destination faster and to escort people (enemies will attack him during these escorting sessions).
o Ezio will be able to use boats (so his enemies) and hire ships to travel to other locations effectively.
[color:BLreleaseUE]o[/color] The game will astill have sections with [cometerslor:BLUE]Desmond[/color] and this time he will be able to run and "do ather stuff"!

Personally I have pre-ordered the Black Edition of AC2, a special edition only available from Play.com in the UK and from, I believe, Gamestop in the US? Dont quote me on that though.

AC was and still is one of my favourite games of all time, and this sequel takes all that was good about AC and strips away the 3 mission types of repitition, replacing them with 18 mission varieties, and 200 missions overall, allowing you to free-run once the game story is completed.

I see no reason why anyone who had even a shadow of interest in the first AC shouldnt get this game.
 
My most anticipated game of the year right here guys! Woo :D

Personally I have pre-ordered the Black Edition of AC2, a special edition only available from Play.com in the UK and from, I believe, Gamestop in the US? Dont quote me on that though.

Me too *high five* BTW the one in gamestop in the US is the master assassin edition, its not the same. I think the editions work out like this (for uk and NA anyway) :

Normal
White: Game (UK) and Ubistore (not sure what countries its available in)
Master Assassin: Gamestop (NA)
Black: Play.com (UK)

PS Black edition is totally SOLD OUT on XBOX 360 so if you wanted it for xbox but didn't order then sorry but hard lines :|
 
These are the editions:

White Edition (UK and Europe): - From GAME.COM only
-Ezio figurine in classic white and red robes.
-One bonus map/mission unlocked through PSN/Xbox Live.

174317.jpg


Master Assassin Edition (US): - From GAMESTOP.COM only
-Ezio figurine in classic white and red robes.
-Two bonus maps/missions unlocked through PSN/Xbox Live
-Art book
-Assassins Creed 2 Bonus DVD containing official soundtrack, behind the scenes info, trailers etc.

142857-142579-21276112.jpg


Black Edition (UK and Europe): - From PLAY.COM only
-Ezio figurine in upgraded black cloak which becomes available later in the game (on all special editions, including the normal game).
-3 bonus maps/missions unlocked through PSN/Xbox Live
-Conspiracy Book containing details of the plot
-Art Book
-Assassins Creed 2 Bonus DVD containing official soundtrack, behind the scenes info, trailers etc.

AC2_preorder.png
 
As long as they remember to add the game this time it should deliver.

Also special editions lol.
 
I played it Eurogamer Expo this year, the jumping and ledge grabbing stuff was all a bit buggy still, it was quite frustrating moving about. It felt more tricky than AC1.

The gameplay was considerably more fun (assassinations, weapons, ai) and it looks incredible but it always has.
 
The black edition on play.com is. So if you didn't order it you can NOT get it now.

Well Ive yet to recieve a 'not in stock' email from Play.com and I only put my order in, what, 2 or 3 days ago maybe.

And theres nothing on the PS3 or 360 black editions on Play.com that says theyre out of stock...

Will this game be as repetitive as the first one or have new important features?

Plenty of new features. Theyve done away with the handful of mission types that you repeat over and over each time.

Theres now sidemissions, chase missions, secret areas, money to buy new gear or distractions through prostitutes or militia, factions to earn respect with, new gaming mechanics such as notority making you more likely to be recognised and attacked, different types of guards that will seek you out in crowds or are just built like tanks, you can steal your enemy's weapon and kill them with it, you can pickpocket everyone for money...and more.
 
Completely forgot its the same day as L4D2. Definitely want to get it though
 
Well Ive yet to recieve a 'not in stock' email from Play.com and I only put my order in, what, 2 or 3 days ago maybe.

And theres nothing on the PS3 or 360 black editions on Play.com that says theyre out of stock...

PS3 version is fine but

http://www.play.com/Games/Xbox360/4-/10287842/Assassin-Creed-II-Black-Edition/Product.html

Assassin's Creed II: Black Edition is now sold out. All customers who have pre-ordered will receive their copy.

If you've already ordered you should be fine
 
Definitely the game I'm most excited for this season. Nice to see a company address fan issues so comprehensively.
 
So master edition isn't for pc? Bunch of assholes. Not that I'd consider it but looks like they took down the xbox and ps3 versions for that pack too from gamestop.com
 
Shit, I forgot to preorder this. I need to get on that. AC1 was incredibly fun, and without a doubt, this next one will take it to the next level.

I remember piling just one street with dead bodies in AC1. People would just keep coming and I would just keep assassinating them. There were literally heaps of dead bodies littering the street. Does this make me a sick person?
 
Im liking the notority idea.

The more you kill random people, the more people see you killing people, so your notority goes up. People start putting up posters around the city, which you can tear down to lower your notority.

You can also bribe the town crier(s) to lower your notority, as well as assassinate ''witnesses'' that are spreading the word of your killings.

A nice, intergrated game mechanic I think.
 
I'm still worried about the actual main missions in the game. The huge amount of coverage the game has got has showed very little of this, mostly just the trivial stuff. Are the main storyline missions just the boring 'walk up to target, press X to win, run away' crapfest from the first game?
 
Well Ive read 3 reviews so far, and theyve all given the game 92%+.

The only negatives the game has, so far in these reviews, is the odd technical hiccup in draw distance and texture pop-in, but they all mention that this ONLY happens when youre on horseback riding fast...which to be honest is kind of expected really.

I wonder how well integrated it will be.

Theyll undoubtedly put them in a few missions, particullarly at the start because you start as a normal guy and go through fist fights, learn to pickpocket, learn to scale buildings, then eventually you get your assassins robe and blades, then have to learn to disarm and learn to sword fight etc etc etc.

Apparently youre being CONSTANTLY rewarded for your progress, and you chose EXACTLY where, how and WHEN you want to progress.

You can choose to ignore the main quests and do side-quests all day long, freeroam everywhere, any time you want as the city gets unlocked much like in the first.

And that notority thing is a good system IMO. In the first game, you slaughtered everyone until a guard happened to walk past and then you basically just ran until you were 'out of sight' and hid in either a hay stack or roof tent...thing.

Now you can blend into the crowd instead of using monks, bribe people to keep their mouth shut about what youve done, kill those that do say anything.

You can swim and drag people into the water, ride boats/canoe things in Venice...the list of stuff theyve added in terms of variation is just mind blowing when you put it next to the original.
 
Oh Dear.

German magazine Computer Bild Spiele is reporting that Ubisoft has denied them access to a review copy of “Assassin’s Creed 2? because they refused to assure the publisher that their review-score is going to be at least a ’sehr gut’, which roughly translates to an english/american ‘A’.

A short blurb on the cover of the magazine reads:

ASSASSIN’S CREED 2
SCANDAL!
PUBLISHER WANTED US TO GUARANTEE A SCORE OF ‘SEHR GUT’

In the web-preview of their current issue, the german publication writes:

"Our reviews are tough, but fair. We will not give up our independent scores for the sake of a timely review. This holds true for “Assassin’s Creed 2?. The publisher asked us to guarantee the score ’sehr gut’, otherwise we would not receive a review copy, thus we will publish our review in next month’s issue. We’d be more than glad to give the game a ’sehr gut’, but only if it deserves it."

From what we’ve seen and played so far, the game is absolutely bonkers — it’s too bad that Ubisoft decided to taint the game’s image with a stunt like this. This still doesn’t mean that the game won’t be perfectly fine, just be careful once the first reviews start hitting the net.

We will ask Ubisoft for comment on Monday, but I doubt we will get anything back.

http://www.wearetheinternetz.com/20...rly-assassins-creed-2-reviews/comment-page-1/
 
Well, welcome to the gaming industry.

You think Ubisoft are the first to do it?

Guarantee IW do it for MW2.
 
It happened with MGS4 and arkahm asylum and they are both great games :)
 
5 ways Assassins Creed 2 has improved over Assassins Creed.

You Can Swim

One of the most contested gameplay elements in ACI was Altair's inability to keep his head above water. Jumping into a lake resulted in an instant death. What type of Assassin can't swim?

Not only can Ezio go for a dip, the ability to interact with water leads to complete new avenues for gameplay. Players can duck under water to hide from pursuing enemies, double tapping the jump button over water results in a dive, as cool looking as a leap of faith. Ezio can also stealthily assassinate a victim from the edge of a ledge, making the canals in Venice the perfect deadly hiding place. The ability to swim is something of a nod to the fans, but Ezio can also pilot a gondola and as we've seen from the trailers, fly. In short, it's going to be difficult to complain about things this assassin can't do.

The Notoriety System

It was a common problem in Assassin's Creed I: You're walking along and for some reason the guards start harassing you at every turn. You trip over a begger trying to escape, your robes are mussed, and nobody's happy.

Next to Ezio's health meter there's a red ring that indicates his notoriety. As you break the law, this meter fills up and guards become more suspicious. Now that guards have visible awareness meters as well, you'll always know when and why Ezio is being hunted. You can lower notoriety by ripping down wanted posters, bribing officials, or assassinating corrupt officials. If you need a parallel, think of this meter like the stars in Grand Theft Auto. Only in Assassin's Creed, you have the ability to wipe out your infamy with the stab of your blade.

Fast Travel

In Assassin's Creed I riding through the Holy Land on the back of a mighty stead seemed like a good idea, until you realized that every trip between cities required an extended trot through peasantville.

Sure, you can ride a horse through the mountains if you'd like, but there are also travel stations located throughout the city that will whisk you away to the far corners of Italy. Not only can you quickly jump between towns, but you can also pick the side of a city where you'd like to arrive. With so many collectibles, the option to jump between locals comes in handy. You'll also love the quick travel option considering the next new feature…

You Own a Town

In the first game, Altair would drop by his master's headquarters from time to time. Here he could participate in some light combat training and engage in lengthy philosophical conversations. Ho-hum.

This time Ezio owns an entire villa, complete with a brothel, blacksmith, art dealer, and church. Ezio works with an architect to rebuild the town from a crumbling mess. Investing in the town not only changes the buildings, but the citizens become more wealthy and the sun shines more brightly on the newly constructed architecture. You'll also receive a discount at merchants you've invested in. The villa is also where Ezio can buy new combat moves, like the ability to wield a two-handed axe, and store his collected treasures.

You Can Do This

As you can see, Ezio is hitting a guard in the head with giant mace. Assassin's Creed II has a ton of weapons, each with their own unique qualities and animations. Not only can you save up enough gold to purchase a weapon as devastating as what's illustrated above, but you can also disarm heavily armored guards and turn their giant battleaxes against them.

http://xbox360.ign.com/articles/104/1042230p1.html

The countryside between cities not only has collectibles to be found, but also acts as scenes for certain missions (follow someone and kill them in the countryside etc), as well as containing side missions for cash and faction rep.

So its different in almost every way from AC1, taking everything that made AC1 great (and it was), and made it less repetitive and given more choice.
 
Do the guards still wait politely for their turn to be killed in combat like in AC1?
 
Fast Travel

In Assassin's Creed I riding through the Holy Land on the back of a mighty stead seemed like a good idea, until you realized that every trip between cities required an extended trot through peasantville.

AC2's fast travel seems improved over the first one, but this implies that AC1 didn't have fast travel at all even though it did, you just had to unlock the ability after a couple of the assassinations...
 
Can't wait but I don't like that the collectors edition has extra missions :(
 
I believe it was said somewhere that they would be available for purchase to everyone later on.
 
Can't wait but I don't like that the collectors edition has extra missions :(

The extra 'missions' which are basically secret areas to be explored ala-price of persia style free-running inside a historic building, which gives you a 'prize' at the end. Whether thats money, plans for a new weapon for Leonardo to build for you, could be anything. We dont know until the reviews come out or we get the game itself.

These missions will also, if predictably, be undoubtedly available to download on the PSN/Xbox Live after the game's release at some point.
 
Aha, just got this email from Play.com

Dear ********

Thank you for your recent order for Assassin's Creed II: Black Edition (Play.com UK Exclusive Collector's Edition) (2) (PS3)

Due to the limited stock we have available of this product, we have removed the item from general sale on the website. Please note your order is still outstanding and as soon as the product is released we will be taking payment and processing your order. Please do not cancel your order if you wish to still receive this item.

Thank you for your patience and continued custom,

Kind Regards,

Play.com

Confirmed. Theyve even removed it from the listings on their site. Mustve been recieving orders for it still, as the 'out of stock' message doesnt exactly stand out as its for some reason under the description of the game.
 
I had to make-do with the normal edition, was gonna pre-order black edition last month but by then it was sold out, the white edition sucks compared to the black one IMO.
 
A deeper explanation about the new things added to AC2 for diversity to convince anyone not sure about getting it next week;

We’re only a week away from the release of Ubisoft’s biggest holiday title. Assassin’s Creed II is an incredibly ambitious game rooted in great ideas of the first game, but with some major changes to the formula established in that 2007 blockbuster. Whether you’re eagerly anticipating the sequel or skeptical of it due to problems you had with the first game, it’s worth your time to take note of the biggest changes to the second installment.

Setting

This should be obvious for anyone who followed the development of Assassin’s Creed II, but it remains one of the most fundamental shifts for the franchise. Unlike the Crusades-era Holy Land of the first entry, Assassin’s Creed II catapults 300 years into the future to continue the conflict between the Assassins and the Templar in Renaissance Italy. Italy during this period is a hotbed of artistic expression, architectural wonder, and constant growth. It’s also a cauldron of shifting alliances and warring factions. These elements combine to create a stunning dichotomy of beauty and violence. Following many actual historical events, the game inserts the fiction of the Assassins, and makes it integral to these pivotal moments. Cities like Venice and Florence are meticulously mapped and presented as they appeared during the period. At one point during our time with the game, we couldn’t find a particular landmark we had missed. We hopped online and found a modern visitor’s map to Venice, located the historical building, and sure enough, it was right where it was supposed to be in the game.

More than place has changed; the flow of time is a more prevalent component as well. In the first Assassin’s Creed, Altair‘s journey took place over a single summer in 1191. Assassin’s Creed II stretches across years of the life of Ezio Auditore. His growth into a master assassin carries more, as you drop in on important moments of his life, only to fade away through a haze of the years between those events.

Structure

If there was one pitfall that plagued the first game in the series, it was repetition. Even some fans that loved the game felt there were too many repeated side-missions, and major assassinations often felt too similar to each other. Ubisoft Montreal took these concerns to heart, and has pumped out a sequel with a completely different approach to progression and overall game structure.

Emulating many other successful open world games, Assassin’s Creed II delivers a freeform approach to story progression. Players tackle the story in a more linear way than last time; as they move from one mission to another, each plot event feeds into the next. However, between each major mission, an overwhelming number of other non story-missions, activities, collectibles, and places are available to explore. The main story completely abandons the previous approach of static investigation sequences (like pick-pocketing and eavesdropping) in favor of meaningful story missions that build up to a big assassination. Very few of the missions feel like something you’ve done before. In fact, several missions go out of their way to do something profoundly different, such as a dangerous cross-country carriage journey, or the maiden flight of a certain famous inventor’s flying machine. Meanwhile, the other activities you might attempt to complete are far more active and reward-driven.

Money

One of the other big complaints leveled at the original Assassin’s Creed was the lack of meaningful rewards. The many side missions and collectibles rarely offered any in-game connections to make them worth the time. In Assassin’s Creed II, that will be a hard complaint to level, thanks in large part to the new economic system. The amassing of a fortune in florins is a constant feature of the game – and nearly every activity awards you with currency. Finish a major assassination mission, and you get money. Complete a side-mission race through the city, and you get money. Find one of dozens of hidden treasure chests throughout the world, and you get money. Your collected florins are essential for meaningful progress through the game, and every activity that provides you more cash gives you increased options to spend in a way you desire. Spend how? Keep reading to find out about upgrades and collectibles.

Extra Activities

There is plenty to do in Assassin’s Creed II, even if you chose to only tackle the story missions. For more completist players, Ubisoft Montreal integrated a far more robust set of extra activities. Employers offer assassination contracts via pigeon coops. Races through the town and country let you test your platforming speed and skill. Unhappy wives beg you to beat up their cheating husbands. Hidden tombs hide special secrets from the history of the Assassin order. Mysterious images hidden on the sides of ancient landmarks reveal a major revelation. Guarded documents tell the story of Ezio’s most famous ancestor. Lost statues are scattered about your home city, waiting to be reacquired. Heck, you can even establish a detailed and exhaustive collection of actual Renaissance paintings!

The Future

One of the most intriguing but untapped areas in the first game were the sequences set in the future, where players learned about Desmond, Lucy, and the strange illicit activities of Abstergo, the modern-day branch of the Templar organization. Ubisoft has gone on the record as saying that the Assassin’s Creed story is ultimately about Desmond, and that belief is on display in the second console installment. We don’t want to ruin anything, but it should be enough to say that players see a lot more of this future world than a single room with an Animus machine.

At the same time, there are actually fewer instances where players return to the future in between major events in Renaissance Italy. In the rare instances that you do interact as Desmond, it’s because the game is revealing a major developing plot point and something important happens to Desmond. Instead of the constant returns to the future, most of the content related to Desmond is now handled in the pause screen, otherwise known as the Animus Desktop. Here, an incredibly extensive database of historical information builds up as you explore the world. Templar conspirators are indicated and described. Documents that Ezio finds in the world can be read or examined. Through this desktop, Desmond’s handlers in the future communicate information all the time. Consequently, you’re always in the action with Ezio, but you never lose touch with the wider adventure of Desmond.

The Villa

We’re going to tread lightly here, for fear of revealing something you might not want to know. Ezio has a home base in the game, much as Altair would return to Masyaf on a regular basis. However, this time, that home base changes significantly over time, in direct response to decisions that you make as a player.

Collectibles

Assassin’s Creed II has hundreds of collectible items, just like the first game. Unlike the useless flags, however, every item you pick up has meaning. The simplest of these, treasure chests, provide some much needed currency. Almost all the other collectibles (one of which is required for game completion) are tied to the story of the assassins, the tale of Ezio’s family, and the importance of Altair as part of that family.

Upgrades

Upgrades in the first Assassin’s Creed were provided purely through story progression. Complete a major assassination, and you’d get more health or a better sword. The sequel still delivers occasional upgrades as you move through the storyline, but upgrading decisions are driven by the player. Thanks to the currency system mentioned above, new weapons and armor are available all the time, giving a role-playing tone to the experience. Your cache of medical supplies and one-use weapons is also purchased, and a trainer is available to teach you a few special skills. For one particularly sweet armor upgrade, players must collect a number of special items hidden throughout the world.


Answers to the Mystery

The inconclusive ending to the first Assassin’s Creed left a lot of gamers scratching their heads. What are the strange drawings on Desmond’s cell walls? What is that strange item Altair held in the final moments of our time with him? Who is Lucy, and is she a friend or foe? Assassin’s Creed II wastes no time in delivering big answers to some of these big questions, and a playthrough will give every player a larger understanding of the complex fiction of the Assassins and their world. That’s not to say that the game doesn’t move on and offer even bigger questions this time around.

Scope

From the broadest view, Assassin’s Creed II differs from its predecessor in size and ambition. The game is far longer and more complex, giving players more to do, and keeping everything exciting and unique. A game with this many optional features is hard to clock, but our playthrough exceeded 20 hours before we went back to grab all those fascinating collectibles. Players won’t encounter all the different major gameplay features until playing several hours into the game. The story is bigger, more emotional, and better told than it was the first time around. Assassin’s Creed II changes a lot – a risky proposition, given how successful its first installment was. It would have been easy to stick with the existing formula and hope for the best. However, the changes this time around are without exception implemented for good reason. Gamers will have the chance to judge for themselves whether those changes are worthwhile when the game releases on November 17th.

-GameInformer

http://gameinformer.com/games/assas...-Ten-Changes-In-Assassin_1920_s-Creed-II.aspx
 
A deeper explanation about the new things added to AC2 for diversity to help convince anyone not sure about getting it next week;

We’re only a week away from the release of Ubisoft’s biggest holiday title. Assassin’s Creed II is an incredibly ambitious game rooted in great ideas of the first game, but with some major changes to the formula established in that 2007 blockbuster. Whether you’re eagerly anticipating the sequel or skeptical of it due to problems you had with the first game, it’s worth your time to take note of the biggest changes to the second installment.

Setting

This should be obvious for anyone who followed the development of Assassin’s Creed II, but it remains one of the most fundamental shifts for the franchise. Unlike the Crusades-era Holy Land of the first entry, Assassin’s Creed II catapults 300 years into the future to continue the conflict between the Assassins and the Templar in Renaissance Italy. Italy during this period is a hotbed of artistic expression, architectural wonder, and constant growth. It’s also a cauldron of shifting alliances and warring factions. These elements combine to create a stunning dichotomy of beauty and violence. Following many actual historical events, the game inserts the fiction of the Assassins, and makes it integral to these pivotal moments. Cities like Venice and Florence are meticulously mapped and presented as they appeared during the period. At one point during our time with the game, we couldn’t find a particular landmark we had missed. We hopped online and found a modern visitor’s map to Venice, located the historical building, and sure enough, it was right where it was supposed to be in the game.

More than place has changed; the flow of time is a more prevalent component as well. In the first Assassin’s Creed, Altair‘s journey took place over a single summer in 1191. Assassin’s Creed II stretches across years of the life of Ezio Auditore. His growth into a master assassin carries more, as you drop in on important moments of his life, only to fade away through a haze of the years between those events.

Structure

If there was one pitfall that plagued the first game in the series, it was repetition. Even some fans that loved the game felt there were too many repeated side-missions, and major assassinations often felt too similar to each other. Ubisoft Montreal took these concerns to heart, and has pumped out a sequel with a completely different approach to progression and overall game structure.

Emulating many other successful open world games, Assassin’s Creed II delivers a freeform approach to story progression. Players tackle the story in a more linear way than last time; as they move from one mission to another, each plot event feeds into the next. However, between each major mission, an overwhelming number of other non story-missions, activities, collectibles, and places are available to explore. The main story completely abandons the previous approach of static investigation sequences (like pick-pocketing and eavesdropping) in favor of meaningful story missions that build up to a big assassination. Very few of the missions feel like something you’ve done before. In fact, several missions go out of their way to do something profoundly different, such as a dangerous cross-country carriage journey, or the maiden flight of a certain famous inventor’s flying machine. Meanwhile, the other activities you might attempt to complete are far more active and reward-driven.

Money

One of the other big complaints leveled at the original Assassin’s Creed was the lack of meaningful rewards. The many side missions and collectibles rarely offered any in-game connections to make them worth the time. In Assassin’s Creed II, that will be a hard complaint to level, thanks in large part to the new economic system. The amassing of a fortune in florins is a constant feature of the game – and nearly every activity awards you with currency. Finish a major assassination mission, and you get money. Complete a side-mission race through the city, and you get money. Find one of dozens of hidden treasure chests throughout the world, and you get money. Your collected florins are essential for meaningful progress through the game, and every activity that provides you more cash gives you increased options to spend in a way you desire. Spend how? Keep reading to find out about upgrades and collectibles.

Extra Activities

There is plenty to do in Assassin’s Creed II, even if you chose to only tackle the story missions. For more completist players, Ubisoft Montreal integrated a far more robust set of extra activities. Employers offer assassination contracts via pigeon coops. Races through the town and country let you test your platforming speed and skill. Unhappy wives beg you to beat up their cheating husbands. Hidden tombs hide special secrets from the history of the Assassin order. Mysterious images hidden on the sides of ancient landmarks reveal a major revelation. Guarded documents tell the story of Ezio’s most famous ancestor. Lost statues are scattered about your home city, waiting to be reacquired. Heck, you can even establish a detailed and exhaustive collection of actual Renaissance paintings!

The Future

One of the most intriguing but untapped areas in the first game were the sequences set in the future, where players learned about Desmond, Lucy, and the strange illicit activities of Abstergo, the modern-day branch of the Templar organization. Ubisoft has gone on the record as saying that the Assassin’s Creed story is ultimately about Desmond, and that belief is on display in the second console installment. We don’t want to ruin anything, but it should be enough to say that players see a lot more of this future world than a single room with an Animus machine.

At the same time, there are actually fewer instances where players return to the future in between major events in Renaissance Italy. In the rare instances that you do interact as Desmond, it’s because the game is revealing a major developing plot point and something important happens to Desmond. Instead of the constant returns to the future, most of the content related to Desmond is now handled in the pause screen, otherwise known as the Animus Desktop. Here, an incredibly extensive database of historical information builds up as you explore the world. Templar conspirators are indicated and described. Documents that Ezio finds in the world can be read or examined. Through this desktop, Desmond’s handlers in the future communicate information all the time. Consequently, you’re always in the action with Ezio, but you never lose touch with the wider adventure of Desmond.

The Villa

We’re going to tread lightly here, for fear of revealing something you might not want to know. Ezio has a home base in the game, much as Altair would return to Masyaf on a regular basis. However, this time, that home base changes significantly over time, in direct response to decisions that you make as a player.

Collectibles

Assassin’s Creed II has hundreds of collectible items, just like the first game. Unlike the useless flags, however, every item you pick up has meaning. The simplest of these, treasure chests, provide some much needed currency. Almost all the other collectibles (one of which is required for game completion) are tied to the story of the assassins, the tale of Ezio’s family, and the importance of Altair as part of that family.

Upgrades

Upgrades in the first Assassin’s Creed were provided purely through story progression. Complete a major assassination, and you’d get more health or a better sword. The sequel still delivers occasional upgrades as you move through the storyline, but upgrading decisions are driven by the player. Thanks to the currency system mentioned above, new weapons and armor are available all the time, giving a role-playing tone to the experience. Your cache of medical supplies and one-use weapons is also purchased, and a trainer is available to teach you a few special skills. For one particularly sweet armor upgrade, players must collect a number of special items hidden throughout the world.


Answers to the Mystery

The inconclusive ending to the first Assassin’s Creed left a lot of gamers scratching their heads. What are the strange drawings on Desmond’s cell walls? What is that strange item Altair held in the final moments of our time with him? Who is Lucy, and is she a friend or foe? Assassin’s Creed II wastes no time in delivering big answers to some of these big questions, and a playthrough will give every player a larger understanding of the complex fiction of the Assassins and their world. That’s not to say that the game doesn’t move on and offer even bigger questions this time around.

Scope

From the broadest view, Assassin’s Creed II differs from its predecessor in size and ambition. The game is far longer and more complex, giving players more to do, and keeping everything exciting and unique. A game with this many optional features is hard to clock, but our playthrough exceeded 20 hours before we went back to grab all those fascinating collectibles. Players won’t encounter all the different major gameplay features until playing several hours into the game. The story is bigger, more emotional, and better told than it was the first time around. Assassin’s Creed II changes a lot – a risky proposition, given how successful its first installment was. It would have been easy to stick with the existing formula and hope for the best. However, the changes this time around are without exception implemented for good reason. Gamers will have the chance to judge for themselves whether those changes are worthwhile when the game releases on November 17th.

-GameInformer

http://gameinformer.com/games/assas...-Ten-Changes-In-Assassin_1920_s-Creed-II.aspx

Dear god I cant wait. To me, this is bigger than MW2 in terms of the 'for god sake why cant friday come any sooner!?' aggrevating wait.

Im gonna start snapping at my fellow employees soon out of frustration at how slow the days are going, especially next week.
 
Fantastic game I must say, I love it! Im a kind of "Yahtzee gamer" (http://www.escapistmagazine.com/videos/view/zero-punctuation) I hate most new games often because of their repetitive gameplay and crappy story ( or should I say non-existent story? *MW2...*), but this game really delivers on all fronts compered to the competition this fall, I really recommend you buy it if you at least liked the concept of AC1.

Have anyone else tried it?
 
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