Battlefield Bad Company trailer (funny)

Yeah glad to see there's a sense of humour at EA, good trailer.

Edit: hmm dont know how that thumbs down got there, accident, so disregard.
 
lmao that trailer was so freaking funny it actually kind of makes me want to get it...even though it goes against everything i stand for due to it being an ea game.....it looks like it will be a great game but come on this is ea im sure lots of things are gonna make it a mediocre game just like every other aaa title they release
 
Heh, that was pretty entertaining.

I'll be keeping my eye on it.
 
Looking forward to this one. They're bigging up the destructable environments quite a bit now... let's hope theres some real effort into other than a few pillars that drop apart like in most games.
 
Just hopes that it was the actually INGAME GRAPHICS........

The vid was nice tho, but is this for PC too?

And i hope they actually do something new this time, not the same thing all over again.
 
Ravioli: From what I remember reading, this was a 360/PS3 title. I don't remember a mention of any PC, though I'm sure there will be one soon enough.
 
Those sound effects were real good, hope they can achieve that in game too while you're playing.
 
^ Hell yes.

I would be extremely impressed if the game was anything like the trailer. (In terms of gfx/sound/environment)

Which it won't be :\

Still looking forward to more info on the game though
 
I'm keeping an eye on it. If they can make a game thats more of a console experience, rather than PC Battlefield shoehorned into a console, then this could be great. (And EA's just a publisher)
 
Saw this a few months ago on Game Head, pretty entertaining. The whole destructable environments thing gets tossed around quite alot in gaming, so let's hope they do it right.
 
You know when graphics are getting really good when you can't spot animations and the attitudes of computer characters act real. The only thing that's missing is some human emotion in the eyes. There is just something missing. Very good trailer though.
 
You know when graphics are getting really good when you can't spot animations and the attitudes of computer characters act real. The only thing that's missing is some human emotion in the eyes. There is just something missing. Very good trailer though.

To be fair though that's pretty much a cinematic with it scripted out and such.

If they can achieve that same level of detail in the full game, then that would be amazing :)

I'm really hoping somebody does the destructible environment right. Honestly a lot of times people just completely screw it up.

For example, I can completely demolish a side of a concrete wall but can't even put a dent in that wooden fence?

I really want more info on this title! Yargh!
 
Aren't they using UE3 for this game? I'm sure that if that's the case, this trailer is basically rendered in real-time.
 
Aren't they using UE3 for this game? I'm sure that if that's the case, this trailer is basically rendered in real-time.

Nah, in house tech

EA said:
Built from the ground-up for next-generation consoles using Digital Illusions' bleeding-edge Frostbite? game engine, Battlefield: Bad Company drops gamers behind enemy lines with a squad of renegade soldiers who risk it all on a personal quest for gold and revenge. Featuring a deep, cinematic single-player experience loaded with adventure and dark humor, the game delivers the series' trademark sandbox gameplay in a universe where nearly everything is destructible.
 
The singleplayer will probably be very good and entertaining. The multiplayer is what worries me.
 
"Bleeding-edge?" So would that make it the product of "cutting-edge" technology?

NEXT-GEN(c) - "Breeding more retarded slogans than you can shake a stick at(r)."(tm)
 
The trailer looked ingame, dont see anything that can't be ingame.

-dodo
 
It says "in engine" at the beginning. So yea I guess it's mostly real-time but just scripted animations and sfx...
 
i think it will look/feel different when there a gun, a hud, all kinds of icon's and a inconsistent frame rate.
But the game content looks f**king amazing.
...and i <3 the sounds of that gun xm8.

-dodo
 
i think it will look/feel different when there a gun, a hud, all kinds of icon's and a inconsistent frame rate.
QFT. Well, it is a Battlefield game. Throwing destructable environments into the mix isn't exactly going to help matters...

Lets hope they manage to smooth it out somewhat being that it's console-only.
 
Lets hope they manage to smooth it out somewhat being that it's console-only.

I would worship Dice and EA for all eternity if they got this into a solid 60FPS game... but... like that's gonna happen.
 
I would worship Dice and EA for all eternity if they got this into a solid 60FPS game... but... like that's gonna happen.
Haha, you still believe in 60FPS games !? ... there an urban myth / hoax.
You cant have a online multiplayer next-gen first-person shooter with big explosion and lot's of smoke run 60 frames a second.
Maybe a racing game that is optimized as hell, like GT. No shooter from now on, that will be released on a platform will have consistant 60 FPS.

-dodo
 
Haha, you still believe in 60FPS games !?

They exist... or rather did exist.
It's a shame, EA's lack of optimizing their games has probably infected most of the game developers today.

Maybe a racing game that is optimized as hell, like GT.

Realistic racing games like Gran Turismo wouldn't be the same if they ran at a locked 30 FPS. 60 FPS is A MUST for that genre, not necessarily arcade racers (i.e. Ridge Racer, Need for Speed etc.) but simulators is definitely a must. I'm very glad that Polyphony seems to understand that and I hope that their future games follow the same pattern.

No shooter from now on, that will be released on a platform will have consistant 60 FPS.

That's not necessarily true. The game, or rather "shooter", doesn't need "OMG NEXT-GEN GRAPHIXS!" at the cost of frame rate.

Naughty Dog, please make Uncharted 60 FPS. :(
 
Built from the ground-up for next-generation consoles using Digital Illusions' bleeding-edge Frostbite? game engine, Battlefield: Bad Company drops gamers behind enemy lines with a squad of renegade soldiers who risk it all on a personal quest for gold and revenge. Featuring a deep, cinematic single-player experience loaded with adventure and dark humor, the game delivers the series' trademark sandbox gameplay in a universe where nearly everything is destructible.

Didn't valve say the same thing? It's like peoples "nearly everything" definition is just getting broader. The day they say, "EVERYTHING" is the day it will matter.
 
I'd like to see some pictures/videos of that map in Project Reality that has a huge destructable map. At least, I think it does... somewhere. It'll be utter chaos at the end of a 20 minute game or something with tanks, choppers, engineers, etc, online. There'll be nothing left!

I hope you can drive tanks through walls. :D
 
DICE visited our Uni and held a keynote on SIGRAD ?06 about "Rendering technology used in the current generation of game engines" where they showed the Frostbite engine for the first time (in-game).

Too bad I overslept and missed the whole thing, but according to my friends, it was a pretty impressive showcase of the engine and how they work with shaders and scripts. Also, blowing stuff up looks "great" :)
 
Looks good. I like how the models look. Reminds me of Source but better. Could be very good.
 
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