DrDevin
Tank
- Joined
- Oct 19, 2004
- Messages
- 1,044
- Reaction score
- 0
What are everyone’s thoughts on this new trend?
EA has a couple BF2 "booster packs" now which expand the game by adding a small amount of content for a small price. Many games through steam are also becoming episodic with 6 hours of gameplay for 20.00.
On the console side the XBOX marketplace allows users to easily buy little extras to customize their character or the environment.
I have a few issues with this new trend. First of all it can be really expensive! Take Oblivion for example. At 49.99 (a local store price, Canadian) it can last up to 200 hours which works out to 0.25 per hour of gameplay (or 50/1.00/2.00 etc) depending on how many quests you do). Again HL2 is 29.99 through steam. At 15 hours of gameplay (or so) it costs 2.00 per hour of gameplay.
With these new small add-ons costing .50 to 10.00 you are losing a lot of value. Buying new horse amour for oblivion for lets say 1.00 could be the same cost as 2 hours of gameplay!
Episodic content also seems to be removing some value from games with 3.00+ for each hour of gameplay and probably little replay value, not to mention a lot of old content could be used leading to a stale environment.
My largest concern (besides money) is play balancing. Do I need the content to remain competitive? Is that fair? Can I beat my friend at Halo on my XBOX but on when we play at his house I lose because he has all of these different weapons? How do LAN party tournaments work? Can many different weapons/characters be easily balanced and do companies even care about how balanced something is when only a few people might pay to get it?
My final concern is that developers will start leaving out content in favor of making it available for a cost. It is already happening. Games such as the Sims 2 are missing content that has obviously been omitted in favor of expansion packs. Developers might even focus on creating new content when issues still exist with the main game (ie BF2).
EA has a couple BF2 "booster packs" now which expand the game by adding a small amount of content for a small price. Many games through steam are also becoming episodic with 6 hours of gameplay for 20.00.
On the console side the XBOX marketplace allows users to easily buy little extras to customize their character or the environment.
I have a few issues with this new trend. First of all it can be really expensive! Take Oblivion for example. At 49.99 (a local store price, Canadian) it can last up to 200 hours which works out to 0.25 per hour of gameplay (or 50/1.00/2.00 etc) depending on how many quests you do). Again HL2 is 29.99 through steam. At 15 hours of gameplay (or so) it costs 2.00 per hour of gameplay.
With these new small add-ons costing .50 to 10.00 you are losing a lot of value. Buying new horse amour for oblivion for lets say 1.00 could be the same cost as 2 hours of gameplay!
Episodic content also seems to be removing some value from games with 3.00+ for each hour of gameplay and probably little replay value, not to mention a lot of old content could be used leading to a stale environment.
My largest concern (besides money) is play balancing. Do I need the content to remain competitive? Is that fair? Can I beat my friend at Halo on my XBOX but on when we play at his house I lose because he has all of these different weapons? How do LAN party tournaments work? Can many different weapons/characters be easily balanced and do companies even care about how balanced something is when only a few people might pay to get it?
My final concern is that developers will start leaving out content in favor of making it available for a cost. It is already happening. Games such as the Sims 2 are missing content that has obviously been omitted in favor of expansion packs. Developers might even focus on creating new content when issues still exist with the main game (ie BF2).