can you make a physics object stationary and not pushy?

poseyjmac

Newbie
Joined
Sep 13, 2003
Messages
4,763
Reaction score
0
i want to have a stationary dresser that never moves, that breaks with realistic gibs like a prop_physics would, but that doesn't push the player away and allows him to go on it without it pushing him away. is this feat possible? if i make it a prop_dynamic, it will have those generic wood gibs that aren't as good, those prop_physics gibs are so much better.
 
check the flag that says do not move on bump or something like that. Anyway look at the flags. Don't use multiplayer phys prop if you don't want that bumpyness
 
oh i forgot to mention this is for counterstrike. so isn't prop_phys_mp less lag?
 
prop_physics with the "motion disabled" flag ticked. It won't generate more lag, because it won't be moving...
 
perfect. thanks.

man i just wish these big pieces of furniture had some ragdoll collision(not just vphysics collision). what i was thinking of doing is making some brushes that are around the general shape of the piece of furniture that blocks ragdoll only, then have input/output that make them disappear on breaking of the furniture. but i don't think its possible because func_details are the only brush entities that can block ragdoll(that i know of) and we all know those can't be named
 
Back
Top