infin|ty
Newbie
- Joined
- May 28, 2003
- Messages
- 164
- Reaction score
- 0
With all the talk about physics and the amazing graphics HL2 will have, I hope they don't forget about collision. A good example is when the player throws the pherimones at the soldiers camped up behind the beds on their sides in the movie. The ant lions simply walk through them almost. Some of them have their bodies right inside the beds. That kills realism.
Almost every game I've ever played has had this problem. There are very weak boundaries that NPCs must follow. I guess the one problem I see with this is, let's say you have a room littered with corpses. If you have proper collision detection, you would walk on top of the bodies, not go through them. How this would affect gameplay, I don't know, perhaps negatively.
My last small gripe is how the ant lions moved. I realize this is alpha stages, but when they jumped, there was no real animation for them, they just kind of flew up in the air and landed flat again. Would be nice if they had some sort of leaping animation. That is all.
Almost every game I've ever played has had this problem. There are very weak boundaries that NPCs must follow. I guess the one problem I see with this is, let's say you have a room littered with corpses. If you have proper collision detection, you would walk on top of the bodies, not go through them. How this would affect gameplay, I don't know, perhaps negatively.
My last small gripe is how the ant lions moved. I realize this is alpha stages, but when they jumped, there was no real animation for them, they just kind of flew up in the air and landed flat again. Would be nice if they had some sort of leaping animation. That is all.