compiling maps

JeanPaul

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okay so i am just testing maps and i do have the configurations correct but when i go to run it it says "vbsp.exe has expirenced an error and must close" so it doesnt compile it and i cant play it. can someone please help me, and here is the log file in trying to run it


** Executing...
** Command: "c:\program files\valve\steam\steamapps\jeanpaul1\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\jeanpaul1\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\jeanpaul1\counter-strike source\cstrike\maps\finaltest"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\jeanpaul1\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\jeanpaul1\counter-strike source\cstrike\maps\finaltest.vmf
fixing up env_cubemap materials on brush sides...
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.

** Executing...
** Command: "c:\program files\valve\steam\steamapps\jeanpaul1\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\jeanpaul1\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\jeanpaul1\counter-strike source\cstrike\maps\finaltest"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\valve\steam\steamapps\jeanpaul1\counter-strike source\cstrike\maps\finaltest.bsp
Error opening c:\program files\valve\steam\steamapps\jeanpaul1\counter-strike source\cstrike\maps\finaltest.bsp

** Executing...
** Command: "c:\program files\valve\steam\steamapps\jeanpaul1\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\jeanpaul1\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\jeanpaul1\counter-strike source\cstrike\maps\finaltest"

Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\jeanpaul1\counter-strike source\cstrike\maps\finaltest.bsp
Error opening c:\program files\valve\steam\steamapps\jeanpaul1\counter-strike source\cstrike\maps\finaltest.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\jeanpaul1\counter-strike source\cstrike\maps\finaltest.bsp" "c:\program files\valve\steam\steamapps\jeanpaul1\counter-strike source\cstrike\maps\finaltest.bsp"

thank you :)
 
I've been having a somewhat similiar problem, only I'm getting this error:
vrad_launcher error: can't load vrad.dll
%1 is not a valid Win32 application.

and its been doing this since the update, which is pissing me off, cuz I've spent most of my free time during spring break on this map.
I've restarted Steam, I've started up and let CS:S update... and still no luck

The errors:


heres my full readout:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1089.0, 0.0, -79.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
has been showing up a lot and hasn't formed a problem... but the thing at the end is what keeps messing it up

** Executing...
** Command: "c:\program files\valve\steam\steamapps\paranoid_zio\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\paranoid_zio\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\paranoid_zio\sourcesdk_content\cstrike\mapsrc\de_random1"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\paranoid_zio\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\paranoid_zio\sourcesdk_content\cstrike\mapsrc\de_random1.vmf
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_G, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_GRAINY_1, using default
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
Entity prop_static (-156.00 -568.00 106.21) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1089.0, 0.0, -79.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1601.0, 0.0, -79.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, 0.0, -232.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1090.5, 0.0, -8.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1601.0, 0.0, -8.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1025.5, 0.0, -8.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, 0.0, 490.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 32.5, -146.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
Creating default cubemaps for env_cubemap using skybox sky_day02_04...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (728639 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (728639 bytes)
Error! prop_static using model "models/props_c17/FurnitureFridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/FurnitureFridge001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\paranoid_zio\sourcesdk_content\cstrike\mapsrc\de_random1.bsp
45 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4

** Executing...
** Command: "c:\program files\valve\steam\steamapps\paranoid_zio\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\paranoid_zio\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\paranoid_zio\sourcesdk_content\cstrike\mapsrc\de_random1"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\valve\steam\steamapps\paranoid_zio\sourcesdk_content\cstrike\mapsrc\de_random1.bsp
reading c:\program files\valve\steam\steamapps\paranoid_zio\sourcesdk_content\cstrike\mapsrc\de_random1.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\paranoid_zio\sourcesdk_content\cstrike\mapsrc\de_random1.prt


** Executing...
** Command: "c:\program files\valve\steam\steamapps\paranoid_zio\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\paranoid_zio\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\paranoid_zio\sourcesdk_content\cstrike\mapsrc\de_random1"

vrad_launcher error: can't load vrad.dll
%1 is not a valid Win32 application.


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\paranoid_zio\sourcesdk_content\cstrike\mapsrc\de_random1.bsp" "c:\program files\valve\steam\steamapps\paranoid_zio\counter-strike source\cstrike\maps\de_random1.bsp"
 
@JeanPaul - "Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges."

@Zio - Did you even look at your compilelog? It has a shiload of;
"FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1601.0, 0.0, -8.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: "

gg.
 
Dead-Inside said:
@Zio - Did you even look at your compilelog? It has a shiload of;
"FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1601.0, 0.0, -8.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: "

gg.

yeah, that never stopped it from finishing the compiling and running fine... its the error at the end thats the problem; the other ones have been present in other maps and never actually got in the way
 
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