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- May 29, 2007
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Ok, over the past few months, since the release of ctf_well, I had an idea for another re-make of a level using a different gamemode.
I think ctf_dustbowl would be a great idea, let me explain. All 3 stages are combined to make one, creating a huge map. BLU's main base down in the underground is where BLU spawn and RED spawn at the rocket all the way in Stage 3. RED's intelligence is located on the cp underneith the rocket, and BLU's is either located in the small shed outside of the respawn or in one of the buildings in that area (possible the first cp). Then each time has to have a massive, long assault on the enemy base, meaning the game will last longer than usual, then they must make their way back. With the massive area that dustbowl has, it would be excellent for sentry ambushes. All other spawn points are either locked or some can could be used for a quick boost of health and ammo.
I think ctf_dustbowl is a great idea and Valve should consider making it. Vote whether or not it is a good idea. ONLY, after reading the previous paragraph.
DISCUSS!!
I think ctf_dustbowl would be a great idea, let me explain. All 3 stages are combined to make one, creating a huge map. BLU's main base down in the underground is where BLU spawn and RED spawn at the rocket all the way in Stage 3. RED's intelligence is located on the cp underneith the rocket, and BLU's is either located in the small shed outside of the respawn or in one of the buildings in that area (possible the first cp). Then each time has to have a massive, long assault on the enemy base, meaning the game will last longer than usual, then they must make their way back. With the massive area that dustbowl has, it would be excellent for sentry ambushes. All other spawn points are either locked or some can could be used for a quick boost of health and ammo.
I think ctf_dustbowl is a great idea and Valve should consider making it. Vote whether or not it is a good idea. ONLY, after reading the previous paragraph.
DISCUSS!!