J
ja7mad
Guest
Hi, Im trying to make a map, all went fine until i decided to add grass. Im using the displacement method where I click create, noise (0.5 ->2.5), Sew. It is giving me a leak error when compiling. I even tried creating a new map with one block mesh (hollow) and make the ground displaced, I still get a leak. What exactly am I doing wrong?
Any help is appreciated,
Thanks
here is the log from my map
---------------------------------------------------------------------
** Executing...
** Command: "e:\steam\steamapps\********\sourcesdk\bin\vbsp.exe"
** Parameters: -game "e:\steam\steamapps\********\counter-strike source\cstrike" "E:\Steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: e:\steam\steamapps\********\counter-strike source\cstrike\materials
Loading E:\Steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-617.00 -95.00 100.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 7420: WARNING, microbrush
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_05*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (39457 bytes)
Static prop models/props/cs_militia/ropeladder01.mdl outside the map (-573.29, 151.02, 29.00)
Static prop models/props/cs_militia/ropeladder01.mdl outside the map (-573.29, 367.59, 29.00)
Static prop models/props_vehicles/car001b_hatchback.mdl outside the map (210.00, 1223.89, 49.00)
Static prop models/props/cs_office/crates_indoor.mdl outside the map (-617.00, -95.00, 100.00)
Static prop models/props_junk/food_pile02.mdl outside the map (138.95, -230.46, 31.00)
Static prop models/props_junk/garbage128_composite001a.mdl outside the map (185.95, -194.46, 35.00)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (318.46, -253.24, 20.00)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (311.95, -201.46, 20.00)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (312.95, -242.46, 69.00)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (57.95, -250.46, 20.00)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (83.95, -254.46, 69.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 224 texinfos to 174
Reduced 20 texdatas to 17 (513 bytes to 361)
Writing E:\Steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass.bsp
1 second elapsed
** Executing...
** Command: "e:\steam\steamapps\********\sourcesdk\bin\vvis.exe"
** Parameters: -game "e:\steam\steamapps\********\counter-strike source\cstrike" "E:\Steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading e:\steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass.bsp
reading e:\steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass.prt
LoadPortals: couldn't read e:\steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass.prt
** Executing...
** Command: "e:\steam\steamapps\********\sourcesdk\bin\vrad.exe"
** Parameters: -game "e:\steam\steamapps\********\counter-strike source\cstrike" "E:\Steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass.bsp
No vis information, direct lighting only.
822 faces
193817 square feet [27909760.00 square inches]
6 displacements
56879 square feet [8190612.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0167 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 99/8192 1188/98304 ( 1.2%)
brushsides 627/65536 5016/524288 ( 1.0%)
planes 556/65536 11120/1310720 ( 0.8%)
vertexes 1237/65536 14844/786432 ( 1.9%)
nodes 516/65536 16512/2097152 ( 0.8%)
texinfos 174/12288 12528/884736 ( 1.4%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 84896/0 84896/0 ( 0.0%)
faces 822/65536 46032/3670016 ( 1.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 445/65536 24920/3670016 ( 0.7%)
leaves 525/65536 16800/2097152 ( 0.8%)
leaffaces 895/65536 1790/131072 ( 1.4%)
leafbrushes 202/65536 404/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5583/512000 22332/2048000 ( 1.1%)
edges 2955/256000 11820/1024000 ( 1.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 84/32768 840/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1269/65536 2538/131072 ( 1.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 687732/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 15105/393216 ( 3.8%)
LDR leaf ambient 525/65536 12600/1572864 ( 0.8%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2160 ( 0.0%)
pakfile [variable] 21019/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 39457/4194304 ( 0.9%)
==== Total Win32 BSP file data space used: 1062751 bytes ====
Total triangle count: 2162
Writing e:\steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\Steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass.bsp" "e:\steam\steamapps\********\counter-strike source\cstrike\maps\something_b4grass.bsp"
---------------------------------------------------------------
Any help is appreciated,
Thanks
here is the log from my map
---------------------------------------------------------------------
** Executing...
** Command: "e:\steam\steamapps\********\sourcesdk\bin\vbsp.exe"
** Parameters: -game "e:\steam\steamapps\********\counter-strike source\cstrike" "E:\Steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: e:\steam\steamapps\********\counter-strike source\cstrike\materials
Loading E:\Steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-617.00 -95.00 100.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 7420: WARNING, microbrush
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_05*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (39457 bytes)
Static prop models/props/cs_militia/ropeladder01.mdl outside the map (-573.29, 151.02, 29.00)
Static prop models/props/cs_militia/ropeladder01.mdl outside the map (-573.29, 367.59, 29.00)
Static prop models/props_vehicles/car001b_hatchback.mdl outside the map (210.00, 1223.89, 49.00)
Static prop models/props/cs_office/crates_indoor.mdl outside the map (-617.00, -95.00, 100.00)
Static prop models/props_junk/food_pile02.mdl outside the map (138.95, -230.46, 31.00)
Static prop models/props_junk/garbage128_composite001a.mdl outside the map (185.95, -194.46, 35.00)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (318.46, -253.24, 20.00)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (311.95, -201.46, 20.00)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (312.95, -242.46, 69.00)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (57.95, -250.46, 20.00)
Static prop models/props/cs_militia/crate_extrasmallmill.mdl outside the map (83.95, -254.46, 69.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 224 texinfos to 174
Reduced 20 texdatas to 17 (513 bytes to 361)
Writing E:\Steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass.bsp
1 second elapsed
** Executing...
** Command: "e:\steam\steamapps\********\sourcesdk\bin\vvis.exe"
** Parameters: -game "e:\steam\steamapps\********\counter-strike source\cstrike" "E:\Steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading e:\steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass.bsp
reading e:\steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass.prt
LoadPortals: couldn't read e:\steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass.prt
** Executing...
** Command: "e:\steam\steamapps\********\sourcesdk\bin\vrad.exe"
** Parameters: -game "e:\steam\steamapps\********\counter-strike source\cstrike" "E:\Steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass.bsp
No vis information, direct lighting only.
822 faces
193817 square feet [27909760.00 square inches]
6 displacements
56879 square feet [8190612.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0167 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 99/8192 1188/98304 ( 1.2%)
brushsides 627/65536 5016/524288 ( 1.0%)
planes 556/65536 11120/1310720 ( 0.8%)
vertexes 1237/65536 14844/786432 ( 1.9%)
nodes 516/65536 16512/2097152 ( 0.8%)
texinfos 174/12288 12528/884736 ( 1.4%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 84896/0 84896/0 ( 0.0%)
faces 822/65536 46032/3670016 ( 1.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 445/65536 24920/3670016 ( 0.7%)
leaves 525/65536 16800/2097152 ( 0.8%)
leaffaces 895/65536 1790/131072 ( 1.4%)
leafbrushes 202/65536 404/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5583/512000 22332/2048000 ( 1.1%)
edges 2955/256000 11820/1024000 ( 1.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 84/32768 840/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1269/65536 2538/131072 ( 1.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 687732/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 15105/393216 ( 3.8%)
LDR leaf ambient 525/65536 12600/1572864 ( 0.8%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2160 ( 0.0%)
pakfile [variable] 21019/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 39457/4194304 ( 0.9%)
==== Total Win32 BSP file data space used: 1062751 bytes ====
Total triangle count: 2162
Writing e:\steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\Steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\something_b4grass.bsp" "e:\steam\steamapps\********\counter-strike source\cstrike\maps\something_b4grass.bsp"
---------------------------------------------------------------