Xune
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An interesting piece on the finding of one company, Reflexive, into piracy and product sales.
http://www.indiegames.com/blog/2008/02/opinion_casual_games_and_piracy_the_truth_.html
A 1000:1 ratio! It would be interesting to see how this plays out for more mainstream, non casual, game companies.
http://www.indiegames.com/blog/2008/02/opinion_casual_games_and_piracy_the_truth_.html
"It looks like around 92% of the people playing the full version of Ricochet Infinity pirated it." It`s moments like those that make people in the industry stop dead in their tracks.
...
As we believe that we are decreasing the number of pirates downloading the game with our DRM fixes, combining the increased sales number together with the decreased downloads, we find 1 additional sale for every 1,000 less pirated downloads. Put another way, for every 1,000 pirated copies we eliminated, we created 1 additional sale.
A 1000:1 ratio! It would be interesting to see how this plays out for more mainstream, non casual, game companies.