OK, maybe this is just my opinion, but Eli's death scene felt, for lack of a better term, taped onto the end of the game, as if Valve had forgotten to include it and the release date was approaching. It seems almost as if it's an isolated unit; I felt a distinct continuity break, and the whole thing came across as killing a main character for the sake of it without regard for how it fits in.
I'm not a designer or programmer for Valve, so I won't be proposing exact alternatives, but I'm certain Eli's death could have been worked into the end of the strider battle somehow.
I'm not a designer or programmer for Valve, so I won't be proposing exact alternatives, but I'm certain Eli's death could have been worked into the end of the strider battle somehow.