Episode 1 - official site online!

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You wouldn't. I'm talking to all those who had their posts deleted.
 
Stop arguing over the price. Valve knows all HL2 players must be going to buy the game. So Valve can hang the price as high as it wish to have and you players are still going to buy the game despite the high price, since HL2 had already made you addicted to the story of HL.

Another thing is that the game is short, yet some physics puzzles may take some VERY stupid players forever to play until they come to the forum and ask for help.

However, that is not so important. More important thing is that the storyline is not so attractive. I mean the Citadel self-destruction part. This idea is very old and has been used in many thousands of different games and movies and novels. This idea is so old and bad. I am quite a bit disappointed with the Valve personnels' imaginative ability.
 
bbson_john said:
However, that is not so important. More important thing is that the storyline is not so attractive. I mean the Citadel self-destruction part. This idea is very old and has been used in many thousands of different games and movies and novels. This idea is so old and bad. I am quite a bit disappointed with the Valve personnels' imaginative ability.
Citadel self-destruction is not whole storyline, it's only small part of plot! Story will be more interesting...
 
The Citadel meltdown/self destruct is what is driving the story. Its the background. Everything underway in City 17 is because of it. Its the driving force. But there's a great deal more in there than simply the exodus from C17.
 
bbson_john said:
Stop arguing over the price. Valve knows all HL2 players must be going to buy the game. So Valve can hang the price as high as it wish to have and you players are still going to buy the game despite the high price, since HL2 had already made you addicted to the story of HL.

Another thing is that the game is short, yet some physics puzzles may take some VERY stupid players forever to play until they come to the forum and ask for help.

However, that is not so important. More important thing is that the storyline is not so attractive. I mean the Citadel self-destruction part. This idea is very old and has been used in many thousands of different games and movies and novels. This idea is so old and bad. I am quite a bit disappointed with the Valve personnels' imaginative ability.

WTF! Do you have any idea what your talking about? Thats NOT the main story just.....Ugh....Nothing its...w/e Man i dont respect comments like that. You obviously dont know anything about HL2 and how aftermath is connected. Its a shame...:flame:
 
Samon said:
The Citadel meltdown/self destruct is what is driving the story. Its the background. Everything underway in City 17 is because of it. Its the driving force. But there's a great deal more in there than simply the exodus from C17.

I think what was meant is that it is not important how City 17 is going to go
boom, only that City 17 is going to go boom; and chances are good that you
will have a front row seat (from a safe distance) when it does.
 
Raziel-Jcd said:
WTF! Do you have any idea what your talking about? Thats NOT the main story just.....Ugh....Nothing its...w/e Man i dont respect comments like that. You obviously dont know anything about HL2 and how aftermath is connected. Its a shame...:flame:

So, the self-destruction part of the story is not as good as the other parts of the story, okay?
 
bbson_john said:
So, the self-destruction part of the story is not as good as the other parts of the story, okay?



What's so bad about it though? It kinda makes sense. The Combine are wanting to kill Alyx and Gordon...hence why they are trying to blow it up.
 
Dr. Breen's expression on the bottom of the storyline page is super funny. I'm looking forward to the "mutant infested crater" if I don't make it though.
 
RezDude said:
What's so bad about it though? It kinda makes sense. The Combine are wanting to kill Alyx and Gordon...hence why they are trying to blow it up.

Yes, it makes sense, ABSOLUTLY MAKEs SENSE. The combine wants to blow up their secret technologies, facilities, information and other confidentiality which combine doesn't want them being revealed to the rebel. So it destroys it in a simple way --- blowing it.This happened all over the Earth. I don't mean that the self-destruction is senseless. Just it is old, OLD.
 
I'm pretty sure even if the rebels did discover what technologies lie in the Citadel, they wouldn't have that much hope of replicating it. Were a rag tag resistance force, not an intergalactic, planet conquering alien race.

To the Combine its one Citadel on one little planet. They've a far greater army out there than Earth you know. They've already lost the Citadel - the reactor is in meltdown. The only thing left to do is...destroy it. And that'll aid in taking out the resistance and hopefully Gordon.

It may be old, but I've faith Valve will pull it off.
 
An old idea, yes, but it is not so overused as to be boring, nor as cliche as to be called a ripoff. And as said before, it makes good, logical sense for the citadel to self-destruct, as it's reactor has already gone into critical meltdown.

Old or not, you're STILL going to have a blast (no cheesy pun intended) running away through the streets of City 17 before the whole thing goes up in a mushroom cloud.
 
When you guys play Episode One you will definetely not have any complains on how non-original the selfdestruct-sequence is. You will perhaps worship Valve even more. How can anyone complain if they see the screens and the new trailer?
 
Oppressor said:
When you guys play Episode One you will definetely not have any complains on how non-original the selfdestruct-sequence is. You will perhaps worship Valve even more. How can anyone complain if they see the screens and the new trailer?

Good psychologist. That's what Valve thinking of. Yet the sequence is old.
 
That shot of Alyx in front of all that devastation and the Strider in the distance is possibly one of the most atmospheric pictures of a game I think I've ever seen. Marvellous.
 
Where can they go once they hot foot shuffled out of city 17. Possible twist maybe what lies beyond the city boundaries? Maybe a tesco's supermarket or the edge of the world and they fall off.
 
Something just occurred to me: I can for some reason see Valve not letting us actually see the Citadel give up the ghost. I can see us being stuck underground at the edge of the City, and suddenly everything is trembling violently and that's all we get. Then we pop out of the sewers, or whatever, and it's gone. So hear me, Valve. If I don't get to see the Citadel go up in an orgiastic explosion of fire and shrieking metal at some point, I'm going to be super ****ing pissed.
 
We'll see it. We'll see it. Too much has been made of it for us not to see it.
 
Samon said:
We'll see it. We'll see it. Too much has been made of it for us not to see it.
I sense a tone of desperation in your... text. Worried a little? :P
 
el Chi said:
That shot of Alyx in front of all that devastation and the Strider in the distance is possibly one of the most atmospheric pictures of a game I think I've ever seen. Marvellous.

I agree, I'm using it as my wallpaper
 
greatgat you are so right. we will have been teleported by gman into stasis, broke out moments later and have found ourselves outside of the citadel with the explosion already having taken place....

i doubt computers could handle the graphics anyway, but still, i'm sad!! i wouldn't even mind if it was a 'cut-scene'

i want it to die the way saurons tower dies in lord of the rings, the dying portal being the eye.
 
Huge explosions are possible, check just about any game. HL2 has those exploding barrels, a bigger explosion would be somewhat similar. Breaking stuff, that huge chimney does break and fall in Water Hazard. So it would be quite possible to actually show the Citadel falling apart.

Then again, the explosion is supposed to take out the entire City 17. if you're even going to see it, chances are, you're going to see it from a long distance.
 
rambler said:
greatgat you are so right. we will have been teleported by gman into stasis, broke out moments later and have found ourselves outside of the citadel with the explosion already having taken place....

No, you start within the Citadel...the entire beginning of the game is set within the Citadel.
 
Greatgat said:
If I don't get to see the Citadel go up in an orgiastic explosion of fire and shrieking metal at some point, I'm going to be super ****ing pissed.

That is not the problem of Valve, it is the problem of your RAM, CPU and display card. Look, Valve really cares about how bad some players' computers are!
 
Greatgat said:
I sense a tone of desperation in your... text. Worried a little? :P


Naw, I'm not worried. I just wonder where they will set the final chapter and how it will tie into the story and such as - and whether that'll fit in the Citadel explosion. I'm sure it will.

:p
 
Fascinating, on the main page I see the following text:
(Probably not interpreted as spoiler by most people, but to make sure...)
"The Story Continues
In Half-Life, the G-Man made you. In Half-Life 2, he used you to defeat Dr. Breen and start the Resistance. In Episode One, he's lost control."

Was that figuratively speaking or literarily?

EDIT: Hmm, anyone that can tell me how spoiler tags work before I destroy too many people's lives?
 
Samon said:
Naw, I'm not worried. I just wonder where they will set the final chapter and how it will tie into the story and such as - and whether that'll fit in the Citadel explosion. I'm sure it will.

:p
I kind of hope we end up staying no Earth for the final chapter (or whatever ends up finishing up the story). It's just more interesting emotionally. I think the problem most people have with the end of HL and Xen is that it feels a little removed from the context. Think about it. Here you are, surrounded by people you are trying to protect from the OTHER people who screwed humanity over and the results of their cock-up (Aliens), when suddenly you're transported somewhere and the human element is gone. No one to protect, no one to talk to: I think Valve realized this because even when you're in the Citadel, you've got Alyx to lend some emotional weight. It just loses something when you are not being reminded what you are fighting for. So I'm all for being on some alien worlds at some point, sticking it to the Combine, but I just hope the last bit is on Earth, surrounded by the characters we've grown attached to, giant alien flottilas in the sky maybe, but HERE. And once the Combine Overlords are gone, you get some nice chocolate cake.
 
I'm pretty sure we'll be staying on Earth. Infact, yes. The Citadel in Half-life 2 was meant to be a direct contrast from the the City 17 architecture - and it succeeded. I loved Xen, but I think we'll be staying on Earth for ep1
 
No doubts there. I was referring to later chapters though. Ah well. Who knows where the hell it'll all end up?
 
The teleporters screw up and Freeman finds himself face to face with the Doom Guy. Together they have to defeat the Gman and Dr. Betruger.
 
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