D
Doubleme
Guest
but i have some wierd ones in my map and i check for problems, nothing.
so i compiled again, and i have this
now i know it has to do with the "zero area child patch" but WTF is that?
NOTE* i cancelled VRAD so i didnt have to sit through a full compile again. but i get this before VRAD but VRAD has to run
so i compiled again, and i have this
Code:
Loading e:\program files\valve\steam\steamapps\jeanpaul1\counter-strike source\cstrike\maps\canal.bsp
7554 faces
11 degenerate faces
2003900 square feet [288561728.00 square inches]
36 displacements
57440 square feet [8271474.00 square inches]
7543 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
132373 patches after subdivision
4 direct lights
BuildFacelights: 0...
** Executing...
** Command: Copy File
** Parameters: "E:\Program Files\Valve\Steam\SteamApps\jeanpaul1\counter-strike source\cstrike\maps\canal.bsp" "e:\program files\valve\steam\steamapps\jeanpaul1\counter-strike source\cstrike\maps\canal.bsp"
now i know it has to do with the "zero area child patch" but WTF is that?
NOTE* i cancelled VRAD so i didnt have to sit through a full compile again. but i get this before VRAD but VRAD has to run