nokori3byo
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Okay, so I posted a similar thread a while back, but it was ignored, so here goes...
I have an interest in puzzles as a facet of game design and, like a lot of you, I was intrigued by the revelation that Ep. 2 would feature the biggest physics puzzle ever created.
I thought I'd list a few of my favourite HL franchise puzzles, along with my thoughts about what made them special:
1. Half-Life: Blast Pit (the whole area): While not technically the first puzzle created on a large scale, BP displays a tightness in conception and execution that made it a model for many puzzle levels to follow.
2. Half-Life: Disposing of the Garg in Power Up A great example of using indirect tactics to kill a boss-type creature. It was blatantly copied in the "mutant Rancor" level of Jedi Academy, proving its appeal as a gameplay concept.
3. Half-Life: Laser puzzle in Questionable Ethics: Not overly hard, but thoughtfully put together to ensure a satisfying conclusion, after some tinkering.
4. Half-Life 2: Water-Level puzzle in Route Canal: A nice use of physics (floatation, in this case) to create a puzzle which gels nicely and believably with the level's environment.
5. Half-Life 2: Barrel Puzzle in Water Hazard: (see above).
6. Half-life 2: The first 3-turret battle in Entanglement: The game's most notorious action sequence was less a puzzle than a perfect hybrid of combat and problem solving, and a welcome change from mindless running and gunning.
7. Half-Life 2, Episode 1: Direct Intervention (passim): An even more satifying implementation of the puzzle-area idea seen in Blast Pit, it's a puzzle you can really get into (literally).
8. Half-Life 2, Episode 1: Antlion/Garage sequence: Commendable for the same reasons as DI, but way more frantic.
What are some other good ones? I hear Blue Shift puzzles are really hard, but I haven't played and so wouldn't know.
(*edit: Ahem, and by "frnachise", I, of course mean "franchise.")
**EDIT: Arrrghhh! Sorry for double-posting this thread!)
I have an interest in puzzles as a facet of game design and, like a lot of you, I was intrigued by the revelation that Ep. 2 would feature the biggest physics puzzle ever created.
I thought I'd list a few of my favourite HL franchise puzzles, along with my thoughts about what made them special:
1. Half-Life: Blast Pit (the whole area): While not technically the first puzzle created on a large scale, BP displays a tightness in conception and execution that made it a model for many puzzle levels to follow.
2. Half-Life: Disposing of the Garg in Power Up A great example of using indirect tactics to kill a boss-type creature. It was blatantly copied in the "mutant Rancor" level of Jedi Academy, proving its appeal as a gameplay concept.
3. Half-Life: Laser puzzle in Questionable Ethics: Not overly hard, but thoughtfully put together to ensure a satisfying conclusion, after some tinkering.
4. Half-Life 2: Water-Level puzzle in Route Canal: A nice use of physics (floatation, in this case) to create a puzzle which gels nicely and believably with the level's environment.
5. Half-Life 2: Barrel Puzzle in Water Hazard: (see above).
6. Half-life 2: The first 3-turret battle in Entanglement: The game's most notorious action sequence was less a puzzle than a perfect hybrid of combat and problem solving, and a welcome change from mindless running and gunning.
7. Half-Life 2, Episode 1: Direct Intervention (passim): An even more satifying implementation of the puzzle-area idea seen in Blast Pit, it's a puzzle you can really get into (literally).
8. Half-Life 2, Episode 1: Antlion/Garage sequence: Commendable for the same reasons as DI, but way more frantic.
What are some other good ones? I hear Blue Shift puzzles are really hard, but I haven't played and so wouldn't know.
(*edit: Ahem, and by "frnachise", I, of course mean "franchise.")
**EDIT: Arrrghhh! Sorry for double-posting this thread!)