aeroripper
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It'd be easier if they just blended the shadows together so they were the same color, that'd look fine
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DeltaBlast said:Yes indeed
ne0_shiny said:heh heh
antlion butt
whats AA and AF?
Zento said:*cough* Doom 3 *cough*
Guess ID got the advantage in this department....
that shouldnt be that hard to repair and yet its in the new videos that scares meanother-user said:i still hate those new binks that they released about 2 weeks ago. they had all those boxes shadows clipping through the table to the ground... ill see if i can find that screen shot from it.
found it. btw, i found this posted some where on this forums... no idea who posted it.
Oh.. Awesome.. There were a virus in that zip.. Thank you..lajkonik86 said:Today i saw this great new screenshot
http://www.halflife2.net/news//1094401905_newex1.jpg
how nice
Just take a look at the shade beneath that central rock.
Applause for the screenshot. Great graphics
Why do the HL2 shadows suck so much. The shadows in many old games are better then in HL2.
Even this physics engine made by students rockz the world compares to those shadows.
You guys might want to check it out. I really liked playing the demos.
http://meqon.com/downloadarea/meqon-demos-1.3.1.zip
Well suppose HL2 rocks in any other aspect but plz valve fix those shadows.
Greetz
Thierry - Creator of HL2 Total Mayhem
nsxownzme said:Shadows are important. They make the game that much more immersive.
Yak_Fighter said:No they don't. HL1 had no shadows, and I'm certain you didn't notice then and complain about how the lack of shadows was pulling you out of the gameworld. In fact, there are a ton of brush and texture errors all throughout the singleplayer game that I'd bet you didn't notice at all the first few times through, and none of those ruined the game either.
DigitalAssassin said:What a n00b, only 15 posts.
lol, only kidding. Seriously, it's nice to see someone mature enough to realize that a graphic mistake here and there is nothing when weighed against gameplay.
iamaelephant said:Okay girls, don't bother posting in here if you don't care about shadows. Simple as that. You ladies are getting so worked up because people like myself and the thread starter have certain opinions about what makes a game look good, and HL2 is falling short in some areas. I personally have a high end computer, and frankly, I don't give a shit about people with crappy, low end hardware. I wanted cool, realistic shadow effects, just like all other next gen games.
iamaelephant said:Okay girls, don't bother posting in here if you don't care about shadows. Simple as that. You ladies are getting so worked up because people like myself and the thread starter have certain opinions about what makes a game look good, and HL2 is falling short in some areas. I personally have a high end computer, and frankly, I don't give a shit about people with crappy, low end hardware. I wanted cool, realistic shadow effects, just like all other next gen games.
Leave him alone already. Nobody wants another stupid flame thread. And besides he got a coupon for the game anyway he hasn't and probably wont pay for itYak_Fighter said:That's nice. It's good that you are worried about shadows instead of the gameplay, because that's what you spend your 50+ bucks on.
I said that much more. Meaning, if HL1 had shadows it would have been that much better.Yak_Fighter said:No they don't. HL1 had no shadows, and I'm certain you didn't notice then and complain about how the lack of shadows was pulling you out of the gameworld. In fact, there are a ton of brush and texture errors all throughout the singleplayer game that I'd bet you didn't notice at all the first few times through, and none of those ruined the game either.
When did they take that command out ? I can never remember shadows in Half-Life, ever.Kazuki_Fuse said:HL1 did have shadows via the 'r_shadows 1' console command, it was the same with Quake 2. Gave it a bit more depth IMO. They were basic stencil shadows in appearance, they weren't perfect but I kept em on.
Mr-Fusion said:When did they take that command out ?
He was talking about Half-Life 1 having shadows. I was wondering why the command was taken out, unless he's got his information wrong about Half-Life 1 having shadows.Tarkin said:They had to change everything since the leak. Probably every single variable aswell.
So all the respectable users who give you console tips from the stolen beta should realise it wouldn't work in CS:S or HL2
Mr-Fusion said:When did they take that command out ? I can never remember shadows in Half-Life, ever.
I know counter-strike has blob shadows.
Ahnteis said:They took them out because they showed through walls so it gave an unfair advantage in some MP games. (Why they didn't leave them in for SP is unknown.)
Mountain Man said:What's with the shadow fetish? It seems like any more, gamers judge the quality of a graphics engine by the shadows alone. What the hell is up with that?