Finally got my crappy system to run with better fps during combat

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sk8boarder666

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Finally got my crappy system to run with better fps during combat + HDR

After a few days of serious lag during gunfights (like a lot of you who have been experiencing it) I finally managed to find tweaks to get playable fps especially during combat without much lag. :bounce: I can finally get some kills now! By the way, DODS rocks!

My crap system:
1.5Ghz
512Mb RAM
9600XT

My settings:
800X600
texture & model: medium
shader: high
shadow: low
no AA & AF
HDR on
+ the config tweaks

And it still looks pretty good imo. I thought I'd never be able to play it with HDR on. So does anybody want the tweaks? I got no time to put it up now. I'll put it up if anybody wants it.



*EDIT: Ok, I've posted the tweaks below (post #8).
 
sk8boarder666 said:
After a few days of serious lag during gunfights (like a lot of you who have been experiencing it) I finally managed to find tweaks to get playable fps especially during combat without much lag. :bounce: I can finally get some kills now! By the way, DODS rocks!

My crap system:
1.5Ghz
512Mb RAM
9600XT

My settings:
800X600
texture & model: medium
shader: high
shadow: low
no AA & AF
HDR on
+ the config tweaks

And it still looks pretty good imo. I thought I'd never be able to play it with HDR on. So does anybody want the tweaks? I got no time to put it up now.
I'll put it up if anybody wants it.
mememememmememememememememe
 
I'm pretty sure I'm anybody......and I'm pretty sure I want the tweaks....

So, uh, the ball's in your court.
 
yeah I was kind of expecting something more than you just telling us you turned a few of teh basic settings down... :p

what tweaks? ;)
 
Actually my brother is looking for some tweaks.

He has a really sh!t machine (trust me you have no idea how many times I've told him to upgrade, that's not the point though) and I'm sure he would love as many tweaks as possible.
 
you gave a post like a bad stripper, you tease us, but you don't give us the good stuff...
 
http://www.dodnetwork.com/index.php?page=fpslagbuster - Go here and d/l this autoexec.

I look out most of the commands except -

cl_ejectbrass 0
cl_smooth 0
commentary 0
dsp_enhance_stereo 0
mat_fastspecular 1
mat_hdr_enabled 0
mat_mipmaptextures 0
r_lightinterp 0
r_propsmaxdist 100
rope_smooth 0
cl_cmdrate 101
cl_updaterate 101
rate 25000
cl_interp "0.01"
cl_interpolate 1
fog_enable 0
fog_enable_water_fog 0
gl_clear 0

Runs so much better now, but the whole game is really fuzzy. Not pixelated, It's at 1600x1200, but erm...fuzzy :p Still much better than how it was before.
 
JiMmEh said:
http://www.dodnetwork.com/index.php?page=fpslagbuster - Go here and d/l this autoexec.

I look out most of the commands except -

cl_ejectbrass 0
cl_smooth 0
commentary 0
dsp_enhance_stereo 0
mat_fastspecular 1
mat_hdr_enabled 0
mat_mipmaptextures 0
r_lightinterp 0
r_propsmaxdist 100
rope_smooth 0
cl_cmdrate 101
cl_updaterate 101
rate 25000
cl_interp "0.01"
cl_interpolate 1
fog_enable 0
fog_enable_water_fog 0
gl_clear 0

Runs so much better now, but the whole game is really fuzzy. Not pixelated, It's at 1600x1200, but erm...fuzzy :p Still much better than how it was before.


I'm using some of those but the rest of them would probably make your game look quite bad or fuzzy like you said. If you wanna get rid of the lag but still maintain an acceptable amount of eye candy then I'd recommend you try these first before trying any of the other tweaks (put it into your autoexec.cfg file):


cl_forcepreload "1"
//forces all information to preload, reducing loading pauses and stuttering by not loading information on the fly.

sv_forcepreload "1"
//forces server-side preloading, once again reducing loading pauses.


fps_max "85"
//Limits the maximum possible framerate to the FPS specified. Has no impact on framerate performance (other than capping it). This is best set to your monitor's refresh rate for smoother FPS, due to less volatile fluctuations (e.g. fps_max 85). Setting it higher does not increase overall FPS.

cl_smooth "1"
//This should be set to 1 not 0 as stated above. It was mentioned in this Source engine update: http://www.steampowered.com/index.php?area=news&archive=yes&id=430

r_propsmaxdist "380"
//objects fading distance. Reducing this setting can improve performance.

cl_detaildist "380"
//Determines the range at which detail props are shown (e.g. grass). The higher the value, the lower your performance as more add-on details are shown. Reducing this setting can increase performance.

cl_detailfade "380"
//Determines the range at which detail props fade into view.

lod_Enable "1"
//If set to 1, allows the level of detail (lod) of objects to be gradually reduced the further they are from the player. This should be set to 1 for optimal performance, or 0 for maximum image quality.

r_lod "0"
//The number is anywhere from -5 to 5. Determines the rate at which level of detail (lod) is stripped from objects as they recede away from the player. The higher the value, the less detail remains visible on objects as they progress into the distance, increasing performance but decreasing image quality.

r_decal_cullsize "4"
//Decals (bullet holes etc.) higher than this specified size in pixels will be removed straight away.

r_decals "50"
//Specifies the maximum number of decals possible at any one time. The higher this number, the greater the potential for getting slowdowns during large firefights as large numbers of decals are generated. Reducing this setting can improve performance in such situations.

cl_ejectbrass "0"
//Disables shells flying out of guns

And leave HDR on in your advanced settings. I tried with and without HDR after applying the tweaks and I didn't notice much of a difference in terms of lag so you might as well turn it on. HDR is so beautiful! Trust me once you play it with HDR on then after that you turn it off, you will feel that something is missing, like as if the realism is less. I mean sure it may not be perfect like the way you see it in real life but imo I think it's a step in the right direction.


I would suggest that you check what the default settings are first (for the tweaks below), so that you can increase/decrease the value to get a good compromise between performance/graphics for your system:

r_propsmaxdist "380"
cl_detaildist "380"
cl_detailfade "380"





There are a couple more tweaks but I can't remember (I'm at work at the moment). I'll post them when I get home. Hope this helps alot of you guys. Tell me your results.

The websites that I found the tweaks from:
Got Frag DODS forums: http://www.gotfrag.com/dod/forums/thread/157632/

Tweak Guides for HL2 (works for all Source games: CSS, HL2DM, third party mods): http://www.tweakguides.com/HL2_1.html
*The tweaks start from page 7 onwards
 
thanks very much, all the info has been useful, i finally got DOD running smooth and pretty after tooling around for an hour or so :E
 
cool, glad I could help out.


By the way, here's one more setting:

lod_transitiondist "350"
//Distance at which the level of detail (lod) is reduced on objects. Reduce this setting for better performance.

Oh yeah, I did some other tests. I can only have HDR on without lag if I set my texture to medium. Setting the texture to high will cause major lag during combat. Medium's good enough for me so long as I get my dose of HDR! :thumbs:
 
Sounds good, but this is for people who dont have up to date hardware, other than that, nice post.
 
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