Metro 2033 is out, and it has far exceeded my expectations.

Does the novel contain the 'demons'? Haven't gotten around to reading it since I haven't finished the game yet.
 
Does the novel contain the 'demons'? Haven't gotten around to reading it since I haven't finished the game yet.

I believe so, yes. The game follows the book very closely, unlike STALKER.

Alright, I beat it. That last level was trippy as ****.
 
Having a rapist grab onto you which starts a quicktime event to prevent your character from getting raped appeals to me too.:|

Sounds like an interactive version of Deliverance.

"Press X to clench your sphincter to delay penetration"
"Press Y to squal like a piggy"
 
Will this run on my 486?

is this funny again yet?

If you don't know what I'm talking about, you're not a real Half-Life 2 fan.
 
Will this run on my 486?

is this funny again yet?

If you don't know what I'm talking about, you're not a real Half-Life 2 fan.

Depends.

Is it the SX or DX version? If it's the DX2 version @ 50mhz, then sure. :LOL:
I was at a clients house last night working on her PC, when she asked me if I wanted her old computer. I told her sure. So she brought up her 286 from the basement.

I laughed out loud...

-MRG
 
Finally finsihed it. Played all the way up to the D6 tunnels then had to use a trainer due to yet another badly designed section of the game
where your having to fight the blobs that come out of the abscess type wounds in the ground, but I had no ammo and you can't kill these things with your knife, and if you try to destroy their spawn holes either you or your AI bud end up dead.

It's shame because so much hard work has obviously gone into the game but it's ruined by stupid design ideas and badly implemented level design.
 
Will this run on my 486?

is this funny again yet?

If you don't know what I'm talking about, you're not a real Half-Life 2 fan.

Wasnt that pretty much the first released press conference video of the Source Engine?

They showed the water effects etc and some guy asked out 'Will this run on my 486?'

Big laugh from the crowd, and the guy giving the presentation laughed and said 'No comment'.

Remember having that video on my HDD.

Do I get a cookie? Or a badge that acknowledges me as a true HL2 fan?
 
It's shame because so much hard work has obviously gone into the game but it's ruined by stupid design ideas and badly implemented level design.

Whaaaaaaaaaaaat? This is completely unlike the Stalker games!
 
It's shame because so much hard work has obviously gone into the game but it's ruined by stupid design ideas and badly implemented level design.

The level design is awesome. I wonder why you ran out of ammo - I had about 400 dirty rounds for my AK-2012 and some 250 spare military-grade rounds.

On topic, the game is good, but the book is far better. If they really followed the book, it'd be the best game ever. I'd love to see the Kremlin.
 
Really hate how
All the good guns that cost a lot of money throughout the game are free at the Ranger outdoor base.

Also, the Kalash-2012 is pretty damn amazing. Definitely not an underpowered rifle.
 
The level design is awesome. I wonder why you ran out of ammo - I had about 400 dirty rounds for my AK-2012 and some 250 spare military-grade rounds.

On topic, the game is good, but the book is far better. If they really followed the book, it'd be the best game ever. I'd love to see the Kremlin.

Level design is not awesome when a game dumps you in a corridor with enemies that are impervious to your back up weapon, which keep spawning and charge you with protecting your AI team mate. Then fails to give you any extra ammo before you do it, so your stuck with nothing but an ineffectual weapon and no way to get any ammo except to restart the level because there is no save anywhere option, only badly paced checkpoints.

Neither is it awesome when as in the final section
where the dark ones have you in a dream and the game makes you take leaps of faith and die before you realise what your supposed to be doing in that section

I ran out of ammo because of the ridiculous amount of shots it takes to put down the enemies, both human and mutant, which is compounded by the fact that they keep spawning whilst the game gives you no clear indication to what you should be doing. Case in point is the underground section where you have to collapse the tunnels.
 
Level design is not awesome when a game dumps you in a corridor with enemies that are impervious to your back up weapon, which keep spawning and charge you with protecting your AI team mate. Then fails to give you any extra ammo before you do it, so your stuck with nothing but an ineffectual weapon and no way to get any ammo except to restart the level because there is no save anywhere option, only badly paced checkpoints.

You suck at FPS then. Really, either I'm a gifted monkey and had no problem with ammo or you just suck at shooters.

Neither is it awesome when as in the final section
where the dark ones have you in a dream and the game makes you take leaps of faith and die before you realise what your supposed to be doing in that section

Did you pay attention during the visions? Run away from red into the blue.

I ran out of ammo because of the ridiculous amount of shots it takes to put down the enemies, both human and mutant, which is compounded by the fact that they keep spawning whilst the game gives you no clear indication to what you should be doing. Case in point is the underground section where you have to collapse the tunnels.

Which section?

Why did you change your name. Wtf is a tagaziel.

I AM TAGAZIEL. IT IS ME AND ONLY ME.
 
Multiquote battle commence.

You suck at FPS then. Really, either I'm a gifted monkey and had no problem with ammo or you just suck at shooters.

Ahhh the "You must suck" defense. No. The game has problems, mentioned in nearly every review I've seen for the game. My competence at FPS doesn't effect the hit damage on enemies or the games allocation of ammunition. The level designers do that and any good level designer knows where to put ammo and checkpoints to accommodate the difficulty of the game and the damage enemies can take. Metro did none of these things very well at all.

Did you pay attention during the visions? Run away from red into the blue.

Which would have been fine if that was what I was talking about.
the section with the floor that is created under your feet and the four doors. You go through the wrong door and suddenly the floor stops getting created. That's bad level design.
There is no red/blue warnings at that point.

Which section?

The only section in the game where you have to collapse tunnels with dynamite.


I'm not saying I didn't enjoy it in some ways, but it is broken, in some places too much to overlook.
 
Do I get a cookie? Or a badge that acknowledges me as a true HL2 fan?

Many cookies for a true HL fan! It was the first official Source unveiling, some comedian in the audience blurted it out and everyone burst out laughing. +1 brownie point for you!
 
Many cookies for a true HL fan! It was the first official Source unveiling, some comedian in the audience blurted it out and everyone burst out laughing. +1 brownie point for you!
The best part was how people said it two or three more times through the video, not realising that it wasn't getting any funnier.
 
The positives in Metro 2033 outweigh the negatives. I love the weapons - how they sound, reload - and equipment. I like that you can see how many throwing knives you have in your hands and how the viscious home-made guns feel - I especially pumping up a gas powered rifle. I love how armour affects combat and that aiming around it results in quick kills. Aiming a throwing knife under an armpit or waiting for an enemy to turn and expose a bit of neck is awesome. From now on all fps should do this (it's very Halo :p). It looks pretty, good atmosphere, suspect ai and too hardware intensive. Better to do some things really well and fail at others than to be average all round.

This, with the scope of Stalker and decent AI, would be godly.
 
I just got the game and its good and all, but there are a few things that are quite annoying.

The first thing is that the sound quality is god awful. There is not enough "umpf" when shooting, and the reloading sounds are way out of sync. The sound effect when people are walking is very annoying, as it just loops the same bad sound file over and over. When around multiple NPCs, they all talk at the same time but the audio doesnt seem to differentiate which one is close or far away. There seems to be no echo effects or any type of falloff effect. These guys needs to hire a new audio team. Maybe ive been playing too much BC2 lol

I also find the NPC A.I to be quite bad, i often find myself over-runned by enemies only to see my team mate NPC running away and disappearing while i have to struggle for myself. I later find him at the end of the map just standing there by himself while im thinking "WTF!!! WHY DID YOU LEAVE ME BACK THERE??? WHAT THE **** IS YOUR PROBLEM?". I have also seen my team mates shoot at thick walls when there is enemies in the other room behind it, impossible to see or hear.

The overall feel of the movement and shooting is quite clunky and rigid, i dont get any feedback wether or not im actually hitting my targets, or if they are dead because the ragdoll physics seems to be in ultra slowmotion.

Put these things aside, the game is great and im having a very good time.
 
The positives in Metro 2033 outweigh the negatives. I love the weapons - how they sound, reload - and equipment. I like that you can see how many throwing knives you have in your hands and how the viscious home-made guns feel - I especially pumping up a gas powered rifle. I love how armour affects combat and that aiming around it results in quick kills. Aiming a throwing knife under an armpit or waiting for an enemy to turn and expose a bit of neck is awesome. From now on all fps should do this (it's very Halo :p). It looks pretty, good atmosphere, suspect ai and too hardware intensive. Better to do some things really well and fail at others than to be average all round.

This, with the scope of Stalker and decent AI, would be godly.
You've summed up my opinion perfectly.

We must be connected somehow. Telepathically that is.:E
 
Ahhh the "You must suck" defense. No. The game has problems, mentioned in nearly every review I've seen for the game. My competence at FPS doesn't effect the hit damage on enemies or the games allocation of ammunition. The level designers do that and any good level designer knows where to put ammo and checkpoints to accommodate the difficulty of the game and the damage enemies can take. Metro did none of these things very well at all.
Actually, I'm playing here with barely playable framerates at a shitty resolution, on hardcore difficulty. And it's after the first time I kept running out of filters outside (go figure, guess he wanted me to buy more than 1), that I knew you have to keep loaded. Nifty trick with the filters though, just take the mask off and reapply it every 5-10 seconds just for a second, makes the last 5 seconds last a few precious minutes.
I also find the NPC A.I to be quite bad
WE'VE GOT A REAL MORON OVER HERE. Every. Damn. Second. Love it.
 
WE'VE GOT A REAL MORON OVER HERE. Every. Damn. Second. Love it.

Not sure if you are agreeing with me and insulting the game, or disagreeing with me and insulting me.

Eitherway, i want some damn pizzarolls.
 
The AI has its downs but I find it just as appealing to me as S.T.A.L.K.E.R., which is to say, a lot.
 
Not sure if you are agreeing with me and insulting the game, or disagreeing with me and insulting me.

Eitherway, i want some damn pizzarolls.

No, it's that that's what the AI says, constantly.

No matter if it's a nazi or a bandit, the NPCs in combat constantly seem to yell out "WE'VE GOT A REAL MORON OVER HERE!"

At least they do in my copy of the game.
 
Had to restart the game because of a lack of ammo (not poor level design, just poor ability to conserve). Set the language option to Russian with english subtitles. Makes the atmosphere 80 times as good.
 
Had to restart the game because of a lack of ammo (not poor level design, just poor ability to conserve). Set the language option to Russian with english subtitles. Makes the atmosphere 80 times as good.

Yes, this game is devilishly hard later on. I find that I use the pistol quite a bit, as it delivers a decent dose of damage, though the downside is of course it's a revolver & thus is always in need to reloading. I just started Chapter 7 & paled as soon as I saw what I was up against. Even if every enemy only took one bullet, I realized I still didn't have enough ammo... :p

I do not like the Pneumatic weapons. Seems to do about as much damage as a typical BB gun. However, there does seem to be a lot of ammo for it. I find that the Shotgun does not do as much damage as I had hoped, though I have one in my inventory for the sole reason it has a bayonet & thus can be used as a last resort melee attack. Without the bayonet I like the double barrel over the 5 shot semi. I wish there was a portable flame-thrower, like was on the back of the trolley, just a smaller version. There ARE gas tanks scattered around, even though they are far in between. Still would be nice to have one though.

I really like Metro 2033.

-MRG
 
Yes, this game is devilishly hard later on. I find that I use the pistol quite a bit, as it delivers a decent dose of damage, though the downside is of course it's a revolver & thus is always in need to reloading. I just started Chapter 7 & paled as soon as I saw what I was up against. Even if every enemy only took one bullet, I realized I still didn't have enough ammo... :p

I do not like the Pneumatic weapons. Seems to do about as much damage as a typical BB gun. However, there does seem to be a lot of ammo for it. I find that the Shotgun does not do as much damage as I had hoped, though I have one in my inventory for the sole reason it has a bayonet & thus can be used as a last resort melee attack. Without the bayonet I like the double barrel over the 5 shot semi. I wish there was a portable flame-thrower, like was on the back of the trolley, just a smaller version. There ARE gas tanks scattered around, even though they are far in between. Still would be nice to have one though.

I really like Metro 2033.

-MRG

Idk what level chapter 7 is but

Those wierd exploding blobs take 2 shots from a Kalash 2012 on easy.

I have all the guns I want and generally take any arrows/pneumatic weapon ammo and trade it in for shotgun shells and rifle ammo. What revolver is best? I have a scoped, silenced one with a stock but it seems very weak.
 
Idk what level chapter 7 is but

Those wierd exploding blobs take 2 shots from a Kalash 2012 on easy.

I have all the guns I want and generally take any arrows/pneumatic weapon ammo and trade it in for shotgun shells and rifle ammo. What revolver is best? I have a scoped, silenced one with a stock but it seems very weak.

2 shots with the Kalash? I use the pistol & it only takes one shot. I'm also playing on hard. Perhaps some weapons do more damage against different targets? The stage where I had to escort Miller, those glowing orbs OWNED me about a Dozen times. Then I realized I could melee the orb spawners. Presto! Orbs-be-gone. I forgot about the weapon that fires the arrows. I used it a few times & it is very powerful, though it seems to fire slow, but I guess that's just the downside to an otherwise powerful weapon. I have tried all the weapons & I find I like the pistol with the rifle stock, but WITHOUT the scope, the weapon that looks like the P90 ( I forget the name) & the semi-Shotty just for the bayonet

-MRG
 
Ahhh the "You must suck" defense. No. The game has problems, mentioned in nearly every review I've seen for the game. My competence at FPS doesn't effect the hit damage on enemies or the games allocation of ammunition. The level designers do that and any good level designer knows where to put ammo and checkpoints to accommodate the difficulty of the game and the damage enemies can take. Metro did none of these things very well at all.

There's a reason why you're supposed to blow up the entrances, not kill every mutant in sight.

Which would have been fine if that was what I was talking about.
the section with the floor that is created under your feet and the four doors. You go through the wrong door and suddenly the floor stops getting created. That's bad level design.
There is no red/blue warnings at that point.

And you haven't figured out you're not supposed to take that door then?

I'm not saying I didn't enjoy it in some ways, but it is broken, in some places too much to overlook.

I had no problems finishing it. The stealth detection AI is a bit too keen, but otherwise it's perfectly working. Then again, I might simply understand how to play the game and you don't.
 
There's a reason why you're supposed to blow up the entrances, not kill every mutant in sight.

Yet the game never at any point made that obvious, I had to stumble upon the solution after killing shitloads of mutants that take the "infinite" spawn route of trying to add tension.

And you haven't figured out you're not supposed to take that door then?

You clearly don't understand what trial and error is and the fact it has no place in game design. I had to find out that was the wrong door through an instadeath path with no forshadowing and a complete abandonment of that levels initial gameplay design. Of course I figured out after the game had killed me what I had to do, my point is I shouldn't have had to die first to learn what I was supposed to do next.

I had no problems finishing it. The stealth detection AI is a bit too keen, but otherwise it's perfectly working. Then again, I might simply understand how to play the game and you don't.

Stealth detection that can't see a flashlight a foot in front of it's face yet can see me without it in a dark corner half a map away is not perfectly working. Or a game where I can shoot a guard with a silenced rifle in the back of the head who was patroling on his own, yet the game feels the need to let all the other levels NPC's know where I am. Not working perfectly. At all.

Wow, It must be amazing for you that me and all the reviews can't understand how to get past these perfectly constructed stealth segments without alerting them due to their erratic player detection, but you have mastered and understood these amazing AI routines and have adapted your gameplay techniques accordingly. Your brilliant. Or maybe I'll just take all the facts together and conclude that, you know what, the stealth is broken. Which looking at the comments in reviews and game players on other forums, is probably the more realistic explanation.
 
Yet the game never at any point made that obvious, I had to stumble upon the solution after killing shitloads of mutants that take the "infinite" spawn route of trying to add tension.

Khan tells you to find the demo team, plant the bomb in the left tunnel, then collapse the air duct upstairs. Pay attention to everything he says.


You clearly don't understand what trial and error is and the fact it has no place in game design. I had to find out that was the wrong door through an instadeath path with no forshadowing and a complete abandonment of that levels initial gameplay design. Of course I figured out after the game had killed me what I had to do, my point is I shouldn't have had to die first to learn what I was supposed to do next.

Why would you walk through a door that clearly lead into an eternal white fall?



Stealth detection that can't see a flashlight a foot in front of it's face yet can see me without it in a dark corner half a map away is not perfectly working. Or a game where I can shoot a guard with a silenced rifle in the back of the head who was patroling on his own, yet the game feels the need to let all the other levels NPC's know where I am. Not working perfectly. At all.

Wow, It must be amazing for you that me and all the reviews can't understand how to get past these perfectly constructed stealth segments without alerting them due to their erratic player detection, but you have mastered and understood these amazing AI routines and have adapted your gameplay techniques accordingly. Your brilliant. Or maybe I'll just take all the facts together and conclude that, you know what, the stealth is broken. Which looking at the comments in reviews and game players on other forums, is probably the more realistic explanation.

Its true the stealth isn't great, but I'd imagine that the other guards could hear the body hit the ground. Maybe you stepped on some glass or debris?
 
Khan tells you to find the demo team, plant the bomb in the left tunnel, then collapse the air duct upstairs. Pay attention to everything he says.

I did, it just wasn't made clear. For one, the air duct your supposed to collapse isn't an air duct, it's an escalator, which bears no resemblance to an airduct. Not only that, the arrow for your objective points you nowhere near the place the game wants you to plant the explosive.




Why would you walk through a door that clearly lead into an eternal white fall?

For the same reason I would step out into a sheer dark drop, the game had led me to believe that a floor would be created under my feet and at no point indicated that one drop is considered different to another one.


Its true the stealth isn't great, but I'd imagine that the other guards could hear the body hit the ground. Maybe you stepped on some glass or debris?

Seriously? From half the level away the guards would hear a thud which is impossible in itself when there's a jerk spouting over a loudspeaker to then associate it with a body hitting the floor and instantly know where that sound came from. C'mon, I'm all for suspending disbelief, but that takes the piss. The simple answer is the stealth aspect is crappy and broken. Trying to make up in universe excuses for it is clutching at straws.
 
I just beat the game.

The core game was an easy 8/10 for me. Very enjoyable. That is, right up to the ending, which I found to be very disappointing. As I felt it left much to be desired. I feel that there should have been more winged demon & mutant attacks as I progressed up the tower to setup the beacon in a last ditch effort to stop me. While the tall nameless ones made an appearance a couple times through the game, their purpose still eludes me. The last section right after setting up the beacon when you have to run down the tunnels that have the moving floor felt out of place. The ending was a 3/10 for me.

-MRG
 
I just beat the game.

The core game was an easy 8/10 for me. Very enjoyable. That is, right up to the ending, which I found to be very disappointing. As I felt it left much to be desired. I feel that there should have been more winged demon & mutant attacks as I progressed up the tower to setup the beacon in a last ditch effort to stop me. While the tall nameless ones made an appearance a couple times through the game, their purpose still eludes me. The last section right after setting up the beacon when you have to run down the tunnels that have the moving floor felt out of place. The ending was a 3/10 for me.

-MRG

Either the DLC or the sequel (Metro 2034) will probably answer all of the questions that the first game didn't. Hopefully at least.

And Stemot, there are a number of excuses that could be used. I can only justify it as humanity might come to an end, mutants are killing off everybody and all of the survivors are jumpy as shit.
 
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