func_illusionary

WAR_Nuker

Newbie
Joined
Mar 29, 2005
Messages
627
Reaction score
0
i want to make some brushes that i have tied to func_detail and change their entity to func_illusionary, but i am concerned if it will make compiling longer since it will no longer be a func_detail. will replacing func_detail with func_illusionary cause a bigass compile time increase (like when you dont use func_details at all in your map)?
 
Regular entities (non func_detail) won't cause face splitting if they are tied to a single brush and do not touch other entities. For example, if you have a wall made out of a world brush and a pipe going into that wall as a func_illusionary, it will not cause face splitting. However if both the wall and the pipe were world brushes, or they were both entities, then it would cause face splitting.
 
good....GOOD. this will work to my advantage then. i got a func_illusionary going into a world brush.
 
As we all know, though, func_illusionary is merely legacy support, and should never be used. Func_brush should be used instead.
 
Back
Top