djkanuk
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- Joined
- May 27, 2003
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From what we know so far about HL2, the gameplay is goes way beyond just simply being a "first-person shooter." While HL1 gameplay was driven mostly by shooting bad guys and jumping puzzles, the new physics system, and improved characters and AI give HL2 many more options for interesting challenges in levels. The bit with the swinging beam and falling dumpster is just one example. What else might there be?
The way I see it, Valve is combining some of the best story, character and mind-puzzle elements of adventure games (from back when adventure games were good) and the best action of any FPS around. Doom3 ain't got nuthin on this.
The last time I remember such innovation was when the first King's Quest game came out (for the PCjr! - yes, I'm that old). Most decent adventure games then were text-only, but King's Quest used both graphics and text, and combined keyboard and joystick input. Any coincidence that Sierra is the publisher of Half-Life 2?
The way I see it, Valve is combining some of the best story, character and mind-puzzle elements of adventure games (from back when adventure games were good) and the best action of any FPS around. Doom3 ain't got nuthin on this.
The last time I remember such innovation was when the first King's Quest game came out (for the PCjr! - yes, I'm that old). Most decent adventure games then were text-only, but King's Quest used both graphics and text, and combined keyboard and joystick input. Any coincidence that Sierra is the publisher of Half-Life 2?