- Joined
- Aug 8, 2004
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There has been a feeling that Valve burned themselves out on producing Half-life titles after the Orange Box and since have focused on establishing new IPs and developing Steam in order to grow. This being something which Viktor wasn't keen on."I left precisely when they stopped making epic, triple-As, which was Half-Life 2, since then, they were episodes. Valve is a great place, but I'm interested in projects, not in companies.
I went to Valve specifically for Half-Life 2. I went and I collaborated with Arkane to do The Crossing and Dishonored. I put the project above everything else.
Viktor also ruled out returning to Valve in the future, even for something such as Half-life 3, as he's sitting fairly comfortable these days overseeing all visual design for Zenimax owned studios but he did admit his "best schooling in everything I did today is due to working with Gabe Newell and making Half-life 2, because this was my second education pretty much." For me, he will always remain sadly missed. Eurogamer."Valve has grown into a much bigger company, and what I really enjoy about the philosophy of Arkane is that it's a small, core team that does risky creative projects. And when I went to Valve, they were a small company. They've grown now, they're much bigger, and I'm interested in a certain level of creative risk taking and a certain energy that can be compared to jazz, jamming or rock n' roll, where it's small, it's intense and it's about making revolutions in the media.
It causes a lot of surprise that anyone would leave Valve. I left Valve, and all my good friends from there, for the specific reason that I had spent six years of my life on one single project, and that's a lot"