Half Life 2 - Possible Faults?

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icarus7495

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Now im not being purposely being pessimistic but a topic that i was thinking about was what possible flaws there could be with Hl2.

Now i dont actually have any myself, but this is discussion, so do you?
 
Well, except for the people who visited Valve to play it, how would any of the rest of us know?
There could be any number of problems.
 
one possible flaw may be that the 'shadow-glitch' still exists..
 
You think VU will send back the entire game for that?

They might, but it really doesn't look as bad as some people complain. I wouldn't send it back for that.

With regards to the post below:
I don't see a problem with using the Manipulator a lot - it's one of the best examples of how revolutionary Source can be.
 
Come on now, nothing can be perfect-

Gameplay not completely revolutionary, in the end its still going to be "anouther first person shooter".

The graphics, in my eye, not quite up to the Doom3 standard.

Not seing your hands when you pick something up.

Overreliance on chucking things with the Manipulator.

Cant think of anything else, all of the above are very minor and will proably be corrected or improved for the release.
 
Kristafon said:
Overreliance on chucking things with the Manipulator.

What are you talking about, I haven't seen one place where you have to use the Manipulator, just that you can use it for many diffrent things if you want to.
 
She said:
one possible flaw may be that the 'shadow-glitch' still exists..

You know, I think I remember a post you made once that didn't refer to the shadow error in the Source engine. It could've just been my imagination though.

Anyway, back to the point. Half-Life 2 could suffer from any problems that any other game could suffer from (Bad AI, not fun to play etc.). Let's just wait and see shall we.
 
I am afraid of an overabundance of "annoyance enemies" -- roller mines, manhacks, headcrabs, shuffling zombies, ant lions -- stuff that's easy to kill but whose AI consists of: run headlong at player and attack.
 
I hope that when you bump into a barrel,crate,box, etc, that you do not get pushed back 2-3 feet the opposite way like you do in CS:source beta....that would suck...and I would also like to stand on aq barrel if I chose to do so (not an exploding one though)
 
Game being too short, too repetative(doubt it), stupid incredibly annoying puzzles(doubt it, I enjoyed xen), terrible story(g-man turns out to be your test tube father).
 
Democritus said:
I am afraid of an overabundance of "annoyance enemies" -- roller mines, manhacks, headcrabs, shuffling zombies, ant lions -- stuff that's easy to kill but whose AI consists of: run headlong at player and attack.
most intelligent response up to now.
 
Kristafon said:
Come on now, nothing can be perfect-

Gameplay not completely revolutionary, in the end its still going to be "anouther first person shooter".

While the first statement is true, you should still always strive to achive perfection.

The second statement I strongly disagree with however. It does apply to Doom 3, which was, infact, just another shooter. Simply wrapped in a nicer package. Half-Life and Half-Life 2 is the exception to the trend, that's why we love the games and VALVe.
 
The one thing that would be saddening is if the storyline is still amazing, but when playing- the gameplay is tedious and somewhat unfun.

But if that were the case I'd just play through with cheats or something to get the story run by me a second time (after completing it once without any cheats) and then play the mods and such.
 
One thing about Valve's approach to game development that should give those who fear gameplay boredom as a problem: Valve user tests their games like crazy, even at intermediate stages, and watch to see where things become cumbersome, uninteresting, or just too hard. As a development philospophy, they strive for immersion, engagement, and interaction with the world. HL1 was a huge success because of those attributes -- and they did it with limited technology. I can't wait to see what they've done with the level of sophistication the Source engine is capable of.
 
The physics in CS Source are not even close to the HL2 physics level. CS Source has a bug in the physics that causes that pushback effect anyway.
You cannot have physics at the level hl2 SP has in multiplayer, whilst maintaining a resonable amount of network traffic.

The shadow "bugs" you guys mention, i really don't recall seeing them, but someof the pictures you guys pull apart about them, christ, if you EVER saw that in game, you would't be playing it, you just wouldn't see them under normal conditions.

Physics and moving of objects seem to fit rather nicely in game, its the first time i've played a game with the physics this way, and thought, thats really cool, max payne2 had iot, doom3 had it etc etc, but i either never noticed the physics or they seemed bland.
 
I'm just bumping up this thread as an example.

Some of you considered this thread to be useless, and fair enough some of you did the wrong thing and posted stupid comments anyway.

However, the comments soon stopped and the thread died on its own. If for whatever reason, we don't get to a thread that has been reported and you don't think it should be there and it's a useless thread - just don't post in it - it will quickly die on its own :)
 
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