Half-Life 2 Substance 1.2 GOLD released

xdiesp

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Half-Life²:SUBSTANCE 1.2 GOLD gives the HL2 single player campaign harder challenges and hectic action: 4 gamemodes to test your skills with, a wide array of weapons and 5 different player classes to best suit your gaming style. Welcome to the real Substance, what action is made of!

Features:

- New single player campaign modes: European Extreme mode is a nightmare/legendary difficulty with all the Substance features but no extra encounters - best for low-level hardwares; the Gordon Tales are an alternate take on Freeman's arrival to C17, which start with a new intro and follow his steps in the Seventeen Years War - think of the chaos of the "Follow Freeman!" chapter,only from the beginning; while Survivor mode is based on health management and trades Halo shields for medikits, so you must save and leech health or an error too many in the canals could prove fatal only in the citadel!;

- Gameplay additions: bullet time + fast reload as in Max Payne 2, gruesome new gibbing system,friendly fire,open wounds, Critical Hit System as in Shogo (score headshots and melee kills to win health!), the weapons' weight affect your walk speed, fast Punch button, crosshair disappears if you don't slow down, alternate firemodes, allies spawning, enemy conversions, incendiary/dark energy shells, kill striders with normal guns and meet bullsquids, houndeyes, assassins and stalkers;

- The lost Raising the Bar HL2 intro recreated by MedicDance and Smanu85;

- Get acquainted with the new game features in the revised VR Training map or enjoy the Substance comics by artist LKL;

- The HEV FORMS class system,press "TAB" and select your personality among the following ones! Unlocked once you acquire the crowbar from Barney.

[GORDON FREEMAN] is a scientist and knows how to play defensively while exploiting his enemies' advanced technology to build friendly units and nasty traps.
Abilities: HEV Shield (protects from damage and melee attacks in particular) and thermal flashlight (can be focused until it burns enemies)
Weapons: punch,crowbar,stunstick+manhack,pistol,mp5+grenade (employs hand grenades),dual combine ball launcher,jackhammer+turrett,bugbait+antlion,berserk ggun (turns super if you use it for a while),explosive-stuffed proximity headcrab (kill headcrabs,win ammo),covenant grenade,quad free fire rpg;

[LIQUID SNAKE] is the terrorist leader of fox-hound and his specialties are mass killings and stylish matrixesque executions with any kind of weapon or even bare-handed fights.
Abilities: Killing Spree,HEV Knuckles,super throw (splash enemies with crates or barrels),extended bullet time
Weapons: punch,tazer,stunstick+manhack,desert eagle,AK47,HK23,Vulcan minicannon,super shotgun 1/2/4 ammo,cluster incendiary grenade,quad free fire rpg,bugbait+antlion,berserk ggun;

[SOLID SNAKE] is a talented spy who relies on his stealth camouflage to evade capture or to approach and kill unaware foes in close quarters combat or silent arms.
Abilities: Stealth Camouflage,Fortune Device (EMP explosion that hurts close enemies and makes impossible for enemy bullets to hit you),HL1 Long Jump Module,Double Jump and Leap attack (mid-air melee attacks are stronger)
Weapons: knife,silenced pistol,silenced famas,silenced crossbow with normal+fire+explosive arrows,gravity gloves (choke enemies!),the slam,chaff grenade (converted combines are friendly to you and slaughter each other),quad free fire rpg,bugbait+antlion,berserk ggun;

[BIG BOSS] is an infiltrator who has learnt the ways of the predator in the jungle, healing his own wounds and capping his targets from afar with famed precision.
Abilities: morfine shot,nightvisions,crouch mimetism
Weapons: hunting knife,stunstick+manhack,flaregun,free fire scoped desert eagle,scoped tranquillizer shotgun,scoped AWP with embedded bullet time,scoped bigger jackhammer,scoped OICW,quad free fire rpg,bugbait+antlion,berserk ggun,proximity headcrab;

[GRAY FOX] is a ninja wrath who shifts through the fabric of reality to coldly murder any living thing fool enough to try and oppose him. This form is locked until you beat the game once.
Abilities: Shift to Spectral Plane,Ultimate Fortune Device and Instant Gib with any weapon
Weapons: progressive katana,sns-50,sawed-off,xm-8,AUG rifle,super ggun,covenant grenade,chaff grenade,slam,quad free fire rpg,bugbait+antlion;

- General fixes: stats are now ported through levels,fixed bugs concerning invisibility,blue grids and turrets. If you get stuck in a level,hit the Bugfix button on the main menu. If you get too many crashes,lower your audiovideo details and customize your launch options as stated in the FAQs;

- System requirements: 1G ram, 2.5Ghz processor for medium detail,anisotropic and AAS disabled.

http://ludus1942.ngi.it/downloads.html
http://p2.forumforfree.com/opposingshepard.html
 
- The lost Raising the Bar HL2 intro recreated by MedicDance and Smanu85;
As in the train through the waste with what was his name, Sammuel?
 
Don't they mean the intro on the iceship?
 
The new intro is the one that has Gordon standing in a valley when Gman appears and shows him what happened over the ten years he's been in stasis.
This mod is awesome, I just got done playing NOAMZ map while playing as Grey Fox. Predator stealth rocks.
 
How buggy is this? I'll download it next time I have access to a broadband computer.
 
here's the bug situation: after 3 months of bugfixing,the mod is way more polished than before,but still not perfect. The Gordon Tales are still heavier on hardware: drop detail and AAS/Anisotropic filter,and if you really can't stand the slow down,play another mode (European Extreme or Survivor). It shouldn't happen if you have a fast pc,but if you don't the Gordon Tales can even lock up: in this case,push the big Bugfix Button visible on the gui. The people working on this mod are few and they didn't ever get a cent out of it,be indulgent :p
 
I had the graphics on minimum including reflections and shadows and it still crashed on certain parts went extremly slow in others and crashed whenever the strider used the big cannon. I hope you found a way to make this version a bit less taxing.
 
The strider cannon is fixed and also the crash on the roofs. I swear I tried everything I could with the slowdowns: flush commands played on level transitions,shadows removed by far away targets,every sort of tweaks in the cfg files,removing useless npcs and even props. But in the end,it's the npcs more that cause them...I should have edited the maps themselves to spawn the new npcs as you walk through them,this way there wouldn't have been much hit on performance. But then Valve could have knocked on my door saying I was giving for free the HL2 maps :\
 
xdiesp said:
The strider cannon is fixed and also the crash on the roofs. I swear I tried everything I could with the slowdowns: flush commands played on level transitions,shadows removed by far away targets,every sort of tweaks in the cfg files,removing useless npcs and even props. But in the end,it's the npcs more that cause them...I should have edited the maps themselves to spawn the new npcs as you walk through them,this way there wouldn't have been much hit on performance. But then Valve could have knocked on my door saying I was giving for free the HL2 maps :\

Performance is fine on my comp but I'm sure it's hard on lower end computers.

I really like the HEV kits you can switch between. I'm not totally sure how to use them all such as the crouch thing on Big Boss.

I like the new additions and the extra npcs and events. I can't help but think that this is what HL2 should've been. I like how there's more fighting going on, the city feels much more controlled and oppressed. I also like how xen creatures are still a problem for the combine and fight them with full force. Those crazy invis/water guys look sweet too.

Gonna play more tomorrow.
 
I officaly cannot download this mod. The only broadband available to me has a stupid ristrction, it can't download a single file over 100MB.
 
I liked how there was constant fighting going on 24/7 too. But the Striders kinda ruined it because they were everywhere and they didn't move.(Is it possiblt to edit maps so they have Strider Nodes?)
 
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