Half-Life Fiction - machinima

Any screeneplay writers out there?

Explain. I'm intriged.

Btw, people say I'm a great director when it comes to angles of the camera, so if you want some advice, just ask.
 
I'm good with cinematography and directing, and I also have access to Final Cut Pro (a LEGAL version, too!).

If you need help...
 
Final Cut Pro (a LEGAL version, too!).

OMFG LEGAL!!!11!

Seriously though, how much doesn't it cost? If it's for home and non-commercial use, I'm not going to waste my money one software is my motto. (Hardly do it, though, antivirus/firewalls/whatever that cost money are teh suck imo.)
 
I'm thinking about going in a different direction with HL Fiction. I was thinking a weekly or monthly serial that would play like an old crappy sci-fi...

11.jpg


Something a little like this...

It's Gordon and Alyx being escorted by a Combine MetroCop.
 
Sodabus said:
Latin_Jones, how close are you from finishing your work? I'm planning on releasing something that'll help with Face Poser's lip-synching abilities relatively soon. If you have some spare time, you could incorporate it into your machinima, and it could bolster your work, especially with that Ezekiel piece.

Please explain. I'm in the process of making a "movie mod" which will give greater ease to creating multiple camera angles and movements, to name a few...
 
Hey Latin_Jones, it's Beerdude26 again. Check your PM, I replied.

I watched the incredibly hilarious moon man video, and saw that it is my kind of humour (slapstick, unlogical thinking). Add me to MSN and we could brainstorm a bit.
 
tfg said:
Please explain. I'm in the process of making a "movie mod" which will give greater ease to creating multiple camera angles and movements, to name a few...

I'm making a template for the strong and weak phonemes. It'll help the lip-synching adapt to different voice ranges, instead of having the same mouth movement for everything.

It's nothing major, like a mod.
 
Hey, quick Q seeing as this has to do with machinima, how do you remove the weapons model in hl2? Can you?
 
Removing a weapons model? You mean remove it from sight? That's impulse 200.
And to remove the hud, use cl_drawhud 0 .
 
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