silent_threat
Newbie
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- Aug 26, 2009
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Ok, I'm new here so I hope this is the right area to post this. I've been using Hammer for a while now and have never had any huge substantial problems with it yet. However when I was trying to load a level that I've been working on for run, it gave me an error. I was able to fix this though. My problem was that somehow when "Run Map" popped up, the option "Don't run game after compiling" was unchecked. So I checked it (someone else in a tut had said to) and then it got to the "Compile Process Window" Usually it does something, the window dissapears and the level starts. But for some odd reason it keeps getting stuck on this compiling window. It was working 2 days ago, so I have no clue what I did. Any help would be appreciated. Thanks.
(Here is the Compile Window code. Hope it helps.)
(Here is the Compile Window code. Hope it helps.)
Code:
** Executing...
** Command: "c:\program files\steam\steamapps\cowpip\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\cowpip\half-life 2\hl2" "C:\Program Files\Steam\SteamApps\cowpip\sourcesdk_content\hl2\mapsrc\venttest"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\cowpip\half-life 2\hl2\materials
Loading C:\Program Files\Steam\SteamApps\cowpip\sourcesdk_content\hl2\mapsrc\venttest.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity trigger_once (-97.00 200.00 23.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (9573 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 32 texinfos to 27
Reduced 6 texdatas to 6 (144 bytes to 144)
Writing C:\Program Files\Steam\SteamApps\cowpip\sourcesdk_content\hl2\mapsrc\venttest.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\cowpip\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\cowpip\half-life 2\hl2" "C:\Program Files\Steam\SteamApps\cowpip\sourcesdk_content\hl2\mapsrc\venttest"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\cowpip\sourcesdk_content\hl2\mapsrc\venttest.bsp
reading c:\program files\steam\steamapps\cowpip\sourcesdk_content\hl2\mapsrc\venttest.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\cowpip\sourcesdk_content\hl2\mapsrc\venttest.prt
** Executing...
** Command: "c:\program files\steam\steamapps\cowpip\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\cowpip\half-life 2\hl2" "C:\Program Files\Steam\SteamApps\cowpip\sourcesdk_content\hl2\mapsrc\venttest"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\cowpip\sourcesdk_content\hl2\mapsrc\venttest.bsp
No vis information, direct lighting only.
159 faces
12450 square feet [1792899.75 square inches]
0 displacements
0 square feet [0.00 square inches]
4 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 24/8192 288/98304 ( 0.3%)
brushsides 144/65536 1152/524288 ( 0.2%)
planes 170/65536 3400/1310720 ( 0.3%)
vertexes 245/65536 2940/786432 ( 0.4%)
nodes 143/65536 4576/2097152 ( 0.2%)
texinfos 27/12288 1944/884736 ( 0.2%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 159/65536 8904/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 100/65536 5600/3670016 ( 0.2%)
leaves 149/65536 4768/2097152 ( 0.2%)
leaffaces 168/65536 336/131072 ( 0.3%)
leafbrushes 51/65536 102/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1118/512000 4472/2048000 ( 0.2%)
edges 620/256000 2480/1024000 ( 0.2%)
LDR worldlights 4/8192 352/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 10/32768 100/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 162/65536 324/131072 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 94332/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 4732/393216 ( 1.2%)
LDR leaf ambient 149/65536 3576/1572864 ( 0.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/454 ( 0.2%)
pakfile [variable] 10010/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 9573/4194304 ( 0.2%)
==== Total Win32 BSP file data space used: 164411 bytes ====
Total triangle count: 400
Writing c:\program files\steam\steamapps\cowpip\sourcesdk_content\hl2\mapsrc\venttest.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\cowpip\sourcesdk_content\hl2\mapsrc\venttest.bsp" "c:\program files\steam\steamapps\cowpip\half-life 2\hl2\maps\venttest.bsp"