HL2DM mod VS Base Multiplayer mod

theholygod

Newbie
Joined
May 6, 2007
Messages
136
Reaction score
0
About a month ago i started a multiplayer mod, certainly nothing serious, merely an introduction to coding for the source engine.

I started this using the HL2DM mod base, but a number of tutorials i have found use the multiplayer source base.

Can anyone tell me the pro's and cons of each, and wether i should start again using the source multiplayer base?
 
Do you mean the Source SDK Base?

If so, it comes with the updated technology seen in ep1 (HDR and phong) and takes less time to load a map.
 
Well, im kinda confused about what i should be doing to start a mod. The choices are as follows:

singleplayer
multiplayer
start from scratch
source code only

I started with "HL2 Multiplayer Mod" about a month ago, however some tutorials seem to be based on Source Only SDK.
 
Well, the multiplayer (HL2DM) code will give you a working game to tinker with. However, basing your mod on that code might break your mod whenever HL2DM gets updated.

When you start from the Source only SDK, your game will be less liable to be broken, plus you can easily incorporate new code (like HDR, and hopefully motion blur in the future)
 
Is it difficult to implement Source only SDK code into HL2DM?
 
I'm not a great coder, hl2dm at least made making a workable mod achievable fo me

scratch.. not so much :D
 
Back
Top