How do you change the distance at which models disappear?

Thadius Dean

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I remember a while back that some guy posted a list of console commands that will make HL2DM (and CS:S) look better. One that was on the list was the distance at which models disappear, and I cannot find either of those posts. Can someone help me out?
 
In dxsupport.cfg (under whichever version you use):

Disappearing is:
"ConVar.r_screenfademinsize" (start fading)
"ConVar.r_screenfademaxsize" (not drawn)

Level of Detail is:
"ConVar.cl_detaildist" (highest detail)
"ConVar.cl_detailfade" (not drawn?)

Set to "0" for unlimited (for screenfade at least)
For normal half-life 2 I use the 80 settings (I use DX 7, unfortunately)
 
you can also play around with the other settings. like I turned on model decals and detail brushes (reeds, grass, etc). just remember that some things won't work and too many things will slow the game down (bump mapping, etc.).
 
how do you turn on model decals? are these supported in dx7?
 
Thadius Dean said:
I remember a while back that some guy posted a list of console commands that will make HL2DM (and CS:S) look better. One that was on the list was the distance at which models disappear, and I cannot find either of those posts. Can someone help me out?

r_lod "-5"
r_rootlod "7"
r_propsmaxdist "99999"
mat_mipmaptextures "1"

:afro:
 
you don't wanna 'r_propsmaxdist 99999' that is for something else, it's for static props which are basically all the other non-disappearing every 5 mins props and it sets at a decent value by default, so it will not make any diference unless your playing some map that's 10000 x 10000 units (the maximum) and you need to see a barrel thats so far away it's not even represented by a single pixel on screen!!!
 
smash<Steam> said:
r_lod "-5"
r_rootlod "7"
r_propsmaxdist "99999"
mat_mipmaptextures "1"

:afro:

nice...

Do you know any console commands to change the distance which at which map terrain and objects (eg rocks on "coast" or the combine wall on "follow freeman) disappear?
 
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