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if only they had more turrets in the game. The Movable turrets are awesome
Why in hell's name would you need that?
It smacks of a weapon made for the sake of being quirky, and that sort of stuff wouldn't fit into the Half-Life Universe.
Aren't metrocops just humans? No Combine mutants like Soldiers?
Because in trainstation one dude in the line for that coffeemachinethingy says something like "I could even join Overwatch to get this thing" when you pass him. I don't remember was it exactly like that.
Woah, I hope we see METROCOP REBELLION.
Barney was a Metrocop, right? And rebels are actually using some Metrocop stuff like the vest and such things.
But cops gotta be kinda cold-hearted people since they just bang you with stunstick when your near and such.
Aren't metrocops just humans? No Combine mutants like Soldiers?
Because in trainstation one dude in the line for that coffeemachinethingy says something like "I could even join Overwatch to get this thing" when you pass him. I don't remember was it exactly like that.
He (or she) said "Civil Protection"
Those two forces are completely separate. You ever see them fighting side by side?
In terms of coding it does fire 2 rounds at once, but if you listen I'm pretty sure the sound you hear is two rounds fired in quick succession.2nd) Instead of the simultaneous double blast (the shotgun's secondary function), wich is physically impossible, Valve should make the shotgun (I assume it's a SPAS-12) fire 2 rounds in a row in semi-automatic mode, no pump-action animation after the blast.
So true. You'll also notice that your don't actually have to reload it yourself, while the rebels and soldiers do.3rd) A proper reloading animation for the OISPR (Overwatch Standard Issue Pulse Rifle), instead of that cr*ppy piece of sh* animation, that doesn't even use the ammo pack of the OISPR (wich kind of resembles a "drum magazine").
Well...there are also a few inconsitancies between first person and world models of weapons.Everything else is perfect.