C
Chief23
Guest
this is my complie log (i have a room with some textures and one light)
** Executing...
** Command: "c:\program files\valve\steam\steamapps\pack0423\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\pack0423\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\program files\valve\steam\steamapps\pack0423\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2561 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (2561 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 24 texinfos to 18
Reduced 6 texdatas to 5 (156 bytes to 125)
Writing C:\Program Files\Valve\Steam\SteamApps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: "c:\program files\valve\steam\steamapps\pack0423\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\pack0423\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw"
Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:\program files\valve\steam\steamapps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw.bsp
reading c:\program files\valve\steam\steamapps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\pack0423\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\pack0423\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw.bsp
No vis information, direct lighting only.
56 faces
8644 square feet [1244800.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0012 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 8/8192 96/98304 ( 0.1%)
brushsides 48/65536 384/524288 ( 0.1%)
planes 40/65536 800/1310720 ( 0.1%)
vertexes 59/65536 708/786432 ( 0.1%)
nodes 67/65536 2144/2097152 ( 0.1%)
texinfos 18/12288 1296/884736 ( 0.1%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 56/65536 3136/3670016 ( 0.1%)
origfaces 30/65536 1680/3670016 ( 0.0%)
leaves 69/65536 2208/2097152 ( 0.1%)
leaffaces 56/65536 112/131072 ( 0.1%)
leafbrushes 20/65536 40/131072 ( 0.0%)
areas 1/256 8/2048 ( 0.4%)
surfedges 344/512000 1376/2048000 ( 0.1%)
edges 173/256000 692/1024000 ( 0.1%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 70648/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 324/393216 ( 0.1%)
LDR leaf ambient 69/65536 1656/1572864 ( 0.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 7346/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 2561/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 97513 bytes ====
Linux Specific Data:
physicssurface [variable] 2561/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 97513 bytes ====
Total triangle count: 112
Writing c:\program files\valve\steam\steamapps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw.bsp" "c:\program files\valve\steam\steamapps\pack0423\counter-strike source\cstrike\maps\mikeysaw.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\pack0423\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\pack0423\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\program files\valve\steam\steamapps\pack0423\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2561 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (2561 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 24 texinfos to 18
Reduced 6 texdatas to 5 (156 bytes to 125)
Writing C:\Program Files\Valve\Steam\SteamApps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: "c:\program files\valve\steam\steamapps\pack0423\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\pack0423\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw"
Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:\program files\valve\steam\steamapps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw.bsp
reading c:\program files\valve\steam\steamapps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\pack0423\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\pack0423\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw.bsp
No vis information, direct lighting only.
56 faces
8644 square feet [1244800.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0012 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 8/8192 96/98304 ( 0.1%)
brushsides 48/65536 384/524288 ( 0.1%)
planes 40/65536 800/1310720 ( 0.1%)
vertexes 59/65536 708/786432 ( 0.1%)
nodes 67/65536 2144/2097152 ( 0.1%)
texinfos 18/12288 1296/884736 ( 0.1%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 56/65536 3136/3670016 ( 0.1%)
origfaces 30/65536 1680/3670016 ( 0.0%)
leaves 69/65536 2208/2097152 ( 0.1%)
leaffaces 56/65536 112/131072 ( 0.1%)
leafbrushes 20/65536 40/131072 ( 0.0%)
areas 1/256 8/2048 ( 0.4%)
surfedges 344/512000 1376/2048000 ( 0.1%)
edges 173/256000 692/1024000 ( 0.1%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 70648/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 324/393216 ( 0.1%)
LDR leaf ambient 69/65536 1656/1572864 ( 0.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 7346/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 2561/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 97513 bytes ====
Linux Specific Data:
physicssurface [variable] 2561/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 97513 bytes ====
Total triangle count: 112
Writing c:\program files\valve\steam\steamapps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\pack0423\sourcesdk_content\cstrike\mapsrc\mikeysaw.bsp" "c:\program files\valve\steam\steamapps\pack0423\counter-strike source\cstrike\maps\mikeysaw.bsp"