Dog--
The Freeman
- Joined
- Apr 16, 2005
- Messages
- 9,741
- Reaction score
- 25
For Some Reason, The ONLY characters I've made are evil, I'm not joking, ever since I bought the game it's been Assassins, Theives, Sharpshooters (evil ones, trust me), Battlemages (Evil Ones), Necromancers (I didn't have enough room in making my class to put the put "Necromancer" so in the game he is a "Necro"
), ect.. My Infamy is ALWAYS higher than Fame....
I was going to make characters like Knights, but they always turn out evil, like killing people and whatnot...
I want a character that only commits murder when he's defending himself, and never steals, ect.
I was going to make a Mage, but with the Destruction spells, I don't think it's a good idea....
What about an Alchemist? I don't think I'd do anything evil with him, anything that I can think of right now....
I never had any troubles with evil-ness in Morrowind, Oblivion is just so damn fun to be evil in!
So, what to you guys think of an Alchemist, Check This out:
Race: Wood Elf (Bosmer)
Sign: The Mage
Favorite Skills: Intelligence, and Luck (Luck makes you make better potions, right? If not, then Willpower... I guess...)
Major Skills: Alchemy, Restoration, Light Armor, Marksman, Illusion, Mysticism, and Alteration.
I'll go into more detail:
Wood Elf - Starts out with a higher than default alchemy skill, and just seems like an "Outdoorsy" type character.
The Mage - For the Magicka boost, with Illusion and all that.
Skills: Intelligence - For Magicka. Luck - I don't know about this one, maybe I should pick Agility (Marksman, and Light Armor are supported skills under agility)
Major Skills:
Alchemy - Duh...
Restoration - Cure potions that had bad effects.
Light Armor - Basic Protection, still need some defense!
Marksman - Wood Elf gets an amazing bonus here, and also a line of offense, seeing as how I'm not using Destruction, as I will turn evil with Destruction. Also I get so get sneak bonus with Wood Elf race,AND I can poison arrows!
Illusion - Lighting the way in dungeons (Get bone-meal in dungeons), Calming Attackers, Evading attackers by going invisible (Wood Elf also gets a good bonus in sneak,)
Mysticism - Telekesis is really good if your lazy - like me!
Alteration - Very useful for transporting heavy loads, getting under water ingrediants, ect..
Now to explain why I'm not using some other skills:....
Blade/Blunt/Hand-to-Hand - These don't really seem Alchemistish, bow seems most reasonable for offense
Armorer/Block - I don't really need these, I'll probably be going into town alot to sell potions, so Armorers can repair my stuff, and I don't even use a shield as an alchemist, I use a bow....
Heavy Armor - Light Armor is lighter, and looks better.
Athletics - Easy to level up, so nah...
Security/Sneak - I'm really good at picking locks (about 92% of the time I can pick a very hard lock with only 1 lockpick), Alteration also helps me with locks. Wood Elf gets bonuses in sneak, and it's easy to level up.
Acrobatics - REALLY easy to level up.
Merchantile/Speechcraft - I don't use these that often, I usually just bribe them for dispostion, and I haggle, but it doesn't matter, usually it's only like 3-10 gold difference.
Destruction/Conjuration - These would lead to me being evil, which I do not want to be with this character.
So, do I look good? I only asked and posted all this, because I hate making a character and than 2 hours into playing I realised I screwed him up somehow... causing me to restart...
I was going to make characters like Knights, but they always turn out evil, like killing people and whatnot...
I want a character that only commits murder when he's defending himself, and never steals, ect.
I was going to make a Mage, but with the Destruction spells, I don't think it's a good idea....
What about an Alchemist? I don't think I'd do anything evil with him, anything that I can think of right now....
I never had any troubles with evil-ness in Morrowind, Oblivion is just so damn fun to be evil in!
So, what to you guys think of an Alchemist, Check This out:
Race: Wood Elf (Bosmer)
Sign: The Mage
Favorite Skills: Intelligence, and Luck (Luck makes you make better potions, right? If not, then Willpower... I guess...)
Major Skills: Alchemy, Restoration, Light Armor, Marksman, Illusion, Mysticism, and Alteration.
I'll go into more detail:
Wood Elf - Starts out with a higher than default alchemy skill, and just seems like an "Outdoorsy" type character.
The Mage - For the Magicka boost, with Illusion and all that.
Skills: Intelligence - For Magicka. Luck - I don't know about this one, maybe I should pick Agility (Marksman, and Light Armor are supported skills under agility)
Major Skills:
Alchemy - Duh...
Restoration - Cure potions that had bad effects.
Light Armor - Basic Protection, still need some defense!
Marksman - Wood Elf gets an amazing bonus here, and also a line of offense, seeing as how I'm not using Destruction, as I will turn evil with Destruction. Also I get so get sneak bonus with Wood Elf race,AND I can poison arrows!
Illusion - Lighting the way in dungeons (Get bone-meal in dungeons), Calming Attackers, Evading attackers by going invisible (Wood Elf also gets a good bonus in sneak,)
Mysticism - Telekesis is really good if your lazy - like me!
Alteration - Very useful for transporting heavy loads, getting under water ingrediants, ect..
Now to explain why I'm not using some other skills:....
Blade/Blunt/Hand-to-Hand - These don't really seem Alchemistish, bow seems most reasonable for offense
Armorer/Block - I don't really need these, I'll probably be going into town alot to sell potions, so Armorers can repair my stuff, and I don't even use a shield as an alchemist, I use a bow....
Heavy Armor - Light Armor is lighter, and looks better.
Athletics - Easy to level up, so nah...
Security/Sneak - I'm really good at picking locks (about 92% of the time I can pick a very hard lock with only 1 lockpick), Alteration also helps me with locks. Wood Elf gets bonuses in sneak, and it's easy to level up.
Acrobatics - REALLY easy to level up.
Merchantile/Speechcraft - I don't use these that often, I usually just bribe them for dispostion, and I haggle, but it doesn't matter, usually it's only like 3-10 gold difference.
Destruction/Conjuration - These would lead to me being evil, which I do not want to be with this character.
So, do I look good? I only asked and posted all this, because I hate making a character and than 2 hours into playing I realised I screwed him up somehow... causing me to restart...