Hunter-Killer
Newbie
- Joined
- Aug 15, 2008
- Messages
- 216
- Reaction score
- 1
Whenever Valve release a new game, normally Mutliplayer, it gets me thinking for new ideas for game modes. I had the obvious idea of just having a "Arena" style mode for Left 4 Dead simply where (much like the last levels of the campaigns) the survivors would have to hold up in, lets say a super market for around 15 mins and once the timer is up they have won. The twist would be there are guns and ammo hidden throughout the level that after a set amount of time would become available, for example, a wall gets smashed down by the infected allowing access to more of the level. This was just a simple idea and doesn't really fair to differently from the end of the campaigns.
My more "interesting" idea was Capture the Flag or in this case, Capture the Supplies. The idea is pretty straight forward, the survivors are holding up in a safe room waiting for the zombie apocalypse to end (fat chance!) but have run out of supplies so must get to a near by supply depot to collect, well supplies. The idea of the level would be the survivors leave the safe house and make their way through the level much like they normally would. Once they get to their destination one of the remaining characters (if its just one they are f**ked) will have to pick up the supply box and carry it back to the safe house meaning the other survivors will have to protect that character at all costs. The box can be dropped and used to bash zombies much like the explosive barrels and petrol cans. Also like those two, if the character carrying it is knocked down, he (or she!) will drop the box. I am still in two minds whether or not to have it so you just run back through the same area, or if for some reason (e.g. you have to drop down to the supplies and can't get back up) you can't go back the way you came so it makes the level more a circle so you make your way back to the safe room via a different route. The game will only end once the survivor and the supply box has reached the safe room. This is just a rough idea, and as far as I can see if won't require too much (if any) coding or animation, just simply making it so the survivors can carry the box and that the game only ends once the survivor and the box is in the safe room. I feel this would be a very intense game mode as it would force the survivors to stick together and really look out for each other as it would not be possible for one person to run back with the box. Currently still waiting on the SDK for L4D before I can try out a mock idea, hopefully they will give us the access soon. Any additional thoughts or just general opinions I would be very much interested to hear them.
My more "interesting" idea was Capture the Flag or in this case, Capture the Supplies. The idea is pretty straight forward, the survivors are holding up in a safe room waiting for the zombie apocalypse to end (fat chance!) but have run out of supplies so must get to a near by supply depot to collect, well supplies. The idea of the level would be the survivors leave the safe house and make their way through the level much like they normally would. Once they get to their destination one of the remaining characters (if its just one they are f**ked) will have to pick up the supply box and carry it back to the safe house meaning the other survivors will have to protect that character at all costs. The box can be dropped and used to bash zombies much like the explosive barrels and petrol cans. Also like those two, if the character carrying it is knocked down, he (or she!) will drop the box. I am still in two minds whether or not to have it so you just run back through the same area, or if for some reason (e.g. you have to drop down to the supplies and can't get back up) you can't go back the way you came so it makes the level more a circle so you make your way back to the safe room via a different route. The game will only end once the survivor and the supply box has reached the safe room. This is just a rough idea, and as far as I can see if won't require too much (if any) coding or animation, just simply making it so the survivors can carry the box and that the game only ends once the survivor and the box is in the safe room. I feel this would be a very intense game mode as it would force the survivors to stick together and really look out for each other as it would not be possible for one person to run back with the box. Currently still waiting on the SDK for L4D before I can try out a mock idea, hopefully they will give us the access soon. Any additional thoughts or just general opinions I would be very much interested to hear them.