koth_basalt

SWATY

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I finally got some time to release RC1. This version has the huge changes that I have made to the map.
First, it has a whole second floor above the point which makes this a unique KOTH map and a bunch of other stuff.

Download
http://forums.tf2maps.net/showthread.php?t=11451

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Change Log from B2 to RC1

-Retextured mid building.
-Improved fps via occoluders.
-Lowered the middle building.
-Added more cover around the cap point.
-Added more lights around the cap point.
-Added a whole second floor above the cap point.
-Fixed a lot of player clipping problems.
-Made the spawns bigger.
-Added a ton more detail to the map.
-Added stairs when taking the right route.
-Fixed the ramp going up to the point being too steep.
-Added another health cabinet in the spawn.
-Fixed some problems with some props with no collision.
-Added a small ammo pack above the cap point.
-More detail to the spawns.
-Fixed a problem with the skybox.
-Made the hallway to the right when you spawn bigger.
-Fixed a problem with the cap point where it could be capped standing outside.
-Fixed a problem getting stuck to get to the point.
-Retextured the roofs on some of the buildings.
-Made the ramp to the point higher.
-Fixed a problem with the doors being open by the other team.
-Fixed a problem with the displacements in some places.
-Added small ammo packs under the bridge.
-Fixed some ugly shadows in some areas.
-Added ambient sound.
-Removed one of the exit spawn doors to simplify it.
-Shorten the distance of both of the exit spawn doors.
 
I swore I was looking at Badlands screenshots.
 
beta 2 is out.updated first post with pics and info.
Change Log from B1 to b2

-Added two spawn exits.
-Fixed a ton of playerclipping issues.
-Added more detail.
-Improved FPS.
-Reworked the mid area.
-Reworked the 2nd and the 3rd route.
-Changed the theme of the map.
-Fixed a ton of visual problems.
-Added more cover around the mid.
-Added a connector between the left and right building.
-Added fog to the map
-Added more health/ammo.
-Ton of other changes as well but can't remember right now.
 
This map has a really strange feeling like it's Fastlane's brother or something. But I'm liking it, the detailing is to a nice level while it looks like there is plenty of ways to move around the control point. Nice stuff.
 
I finally got some time to release RC1. This version has the huge changes that I have made to the map.
First, it has a whole second floor above the point which makes this a unique KOTH map and a bunch of other stuff.
Updated first post with new pics/info.


Download
http://forums.tf2maps.net/showthread.php?p=135484#post135484


Change Log from B2 to RC1

-Retextured mid building.
-Improved fps via occoluders.
-Lowered the middle building.
-Added more cover around the cap point.
-Added more lights around the cap point.
-Added a whole second floor above the cap point.
-Fixed a lot of player clipping problems.
-Made the spawns bigger.
-Added a ton more detail to the map.
-Added stairs when taking the right route.
-Fixed the ramp going up to the point being too steep.
-Added another health cabinet in the spawn.
-Fixed some problems with some props with no collision.
-Added a small ammo pack above the cap point.
-More detail to the spawns.
-Fixed a problem with the skybox.
-Made the hallway to the right when you spawn bigger.
-Fixed a problem with the cap point where it could be capped standing outside.
-Fixed a problem getting stuck to get to the point.
-Retextured the roofs on some of the buildings.
-Made the ramp to the point higher.
-Fixed a problem with the doors being open by the other team.
-Fixed a problem with the displacements in some places.
-Added small ammo packs under the bridge.
-Fixed some ugly shadows in some areas.
-Added ambient sound.
-Removed one of the exit spawn doors to simplify it.
-Shorten the distance of both of the exit spawn doors.
 
Download
http://forums.tf2maps.net/showthread.php?t=11451&highlight=basalt

Change Log from RC1 to RC2

-Big fps boost.
-Added more lights in some areas of the map.
-Centered the door in the spawn.
-Changed the ammo pack from small to medium under the bridge.
-Added more detail to the outside area of the map.
-Fixed alignment on some textures.
-Removed the ramps around the control point so only demos/sollys can get up there now.
-Fixed a few other visual glitches as well.
 
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