Linux HL2DM Server???? HELP !!!!

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sirs69

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:( I know this must be possible to run a server on linux. I cannot figure out for the life of me how, can't find any forums related to this someone please help. I ran across knowing this by updating cstrike source via HLDS, before I even knew HL2DM was out. I looked away and back over and it was downloading stuff into the HL2 directory, over 800megs worth in fact.

The problem I'm having is this must not be the proper way to update this simply because if you run steam without -game in the same directory you get an error saying " you cannot mix HL2 and Source games".

Someone please help, thanks!
 
so you already have a cs source server? no problem, then.

just use

./steam -command update -game hl2mp -dir /whatever -username youruser -password yourpass [ create a special account for your server, don't use your steam account with the hl2 key tied to it! ]

in your steam directory.

then it should download everything it needs.

switch to your srcds-dir

then

./srcds_run -game hl2mp +map dm_lockdown.

to change maxplayers, edit the valve.rc file in /cfg.
 
Thanks, it seems to be downloading. Where on earth does it say to use "hl2mp" for the update? I couldn't find any info anywhere..

Messermeier said:
so you already have a cs source server? no problem, then.

just use

./steam -command update -game hl2mp -dir /whatever -username youruser -password yourpass [ create a special account for your server, don't use your steam account with the hl2 key tied to it! ]

in your steam directory.

then it should download everything it needs.

switch to your srcds-dir

then

./srcds_run -game hl2mp +map dm_lockdown.

to change maxplayers, edit the valve.rc file in /cfg.
 
Ok the server works, thanks again. I'm seeing this error alot:
Could not AllocSound() for InsertSound() (DLL)

Any ideas on how to suppress it? Thanks.
 
it found the info somewhere on the steam forums .. quite hard to find.


i get LOADS of errors like these, too, i just send them to a place where the sun don't shine, namely /dev/null ;)
 
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