Punisher454
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- May 16, 2003
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From a modeling perspective I think that right now it would be VERY VERY helpfull to know how valve is implementing the LOD(Level Of Detail) system.
Is this a fully automatic system with no user input, or will we need to make several detail level versions for each model?
If it is automatic, will we have any control over the situation?
Its kinda funny how whats old, becomes new again. I was building all My models for the old Domark Flight Sim Toolkit with 4-8 levels each back in the mid 90's. You would specify what the visible distance for each LOD version. It worked great, was easy to do, and required very little processor overhead to impliment. A real framerate saver! For example, in My Battlestar Galactica Flight sim the Viper model was about 1300 polys up close, it changed down to a 500-600 poly model a little farther away, then down to about 100 polys, and so on. The Final most distant version was a 4 sided wedge. I've been wondering why FPS games havent been doing this for a long time.
If the LOD system is automatic and scales models according to the current frame rate, then do we need to worry about having models that are too detailed? Some hints from valve would be cool right now.
The Punisher
Is this a fully automatic system with no user input, or will we need to make several detail level versions for each model?
If it is automatic, will we have any control over the situation?
Its kinda funny how whats old, becomes new again. I was building all My models for the old Domark Flight Sim Toolkit with 4-8 levels each back in the mid 90's. You would specify what the visible distance for each LOD version. It worked great, was easy to do, and required very little processor overhead to impliment. A real framerate saver! For example, in My Battlestar Galactica Flight sim the Viper model was about 1300 polys up close, it changed down to a 500-600 poly model a little farther away, then down to about 100 polys, and so on. The Final most distant version was a 4 sided wedge. I've been wondering why FPS games havent been doing this for a long time.
If the LOD system is automatic and scales models according to the current frame rate, then do we need to worry about having models that are too detailed? Some hints from valve would be cool right now.
The Punisher