T
The Smokster
Guest
Right.... i've set some ambient_generic sounds up in my map which are triggered to play via a logic_timer
I've several sounds each playing via it's own ambient_generic, all are named seperately and have their own logic_timer (also named)
First round: everything plays as it should, random thunder sounds and overhead traffic (aeroplanes etc...)
Second round: nothing....
My question: why are the logic_timers not working after the first round?
I've looked everywhere but can't see a reason why this is happening?
If anyone can shed some light on this... please post here
Someone suggested on interlopers that i use a trigger?? my reply was why would i want to trigger a logic_timer, shouldn't this just restart when the round restarts?
pulling me hair out and hoping someone can help
Thanks in advance
I've several sounds each playing via it's own ambient_generic, all are named seperately and have their own logic_timer (also named)
First round: everything plays as it should, random thunder sounds and overhead traffic (aeroplanes etc...)
Second round: nothing....
My question: why are the logic_timers not working after the first round?
I've looked everywhere but can't see a reason why this is happening?
If anyone can shed some light on this... please post here
Someone suggested on interlopers that i use a trigger?? my reply was why would i want to trigger a logic_timer, shouldn't this just restart when the round restarts?
pulling me hair out and hoping someone can help
Thanks in advance