Logic_Timer Help

  • Thread starter Thread starter The Smokster
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The Smokster

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Right.... i've set some ambient_generic sounds up in my map which are triggered to play via a logic_timer

I've several sounds each playing via it's own ambient_generic, all are named seperately and have their own logic_timer (also named)

First round: everything plays as it should, random thunder sounds and overhead traffic (aeroplanes etc...)

Second round: nothing....

My question: why are the logic_timers not working after the first round?

I've looked everywhere but can't see a reason why this is happening?

If anyone can shed some light on this... please post here

Someone suggested on interlopers that i use a trigger?? my reply was why would i want to trigger a logic_timer, shouldn't this just restart when the round restarts?

pulling me hair out and hoping someone can help

Thanks in advance
 
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