map with no textures error

  • Thread starter Thread starter shadowkiller
  • Start date Start date
S

shadowkiller

Guest
This is so wierd. I compiled my map and when i try to run it i crach back to windows and get an error that says map with no textures. Then i get a mem error. I have no idea whats causing this and its starting to tick me off. Please help! :(


my compile log...


** Executing...
** Command: "c:\program files\valve\steam\steamapps\calebessex\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\calebessex\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\calebessex\sourcesdk_content\cstrike\mapsrc\island"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\calebessex\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\calebessex\sourcesdk_content\cstrike\mapsrc\island.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\calebessex\sourcesdk_content\cstrike\mapsrc\island.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (6304699 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (2) (21709168 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\calebessex\sourcesdk_content\cstrike\mapsrc\island.bsp
File write failure

** Executing...
** Command: "c:\program files\valve\steam\steamapps\calebessex\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\calebessex\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\calebessex\sourcesdk_content\cstrike\mapsrc\island"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\valve\steam\steamapps\calebessex\sourcesdk_content\cstrike\mapsrc\island.bsp
LoadBSPFile: old version map!

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\calebessex\sourcesdk_content\cstrike\mapsrc\island.bsp" "c:\program files\valve\steam\steamapps\calebessex\counter-strike source\cstrike\maps\island.bsp"
 
Code:
Writing C:\Program Files\Valve\Steam\SteamApps\calebessex\sourcesdk_content\cstrike\mapsrc\island.bsp
File write failure

This sometimes happens to me. At least it's similar.

Go to edit, select all.

Copy.

New file.

Paste.

Delete the original vmf and bsp...and anything that has the same name (in this case "island")

Re-save the map after you deleted everything(ALWAYS MAKE A BACKUP), and compile again.

This usually fixes it for me.. if not come back and see if anyone else can help you further.
 
Back
Top