Growler1984
Newbie
- Joined
- Dec 22, 2006
- Messages
- 30
- Reaction score
- 0
I'm sure it's been mentioned on here before, but I couldn't specifically find it using the search; so I'll post it here.
Is it because of the engine's limitations - or the DX8 limitations, that when you shine your torch in front of an object or person, it doesn't create a shadow behind it?
I always find it annoying that when someone is directly in front of a light source, it doesn't create a shadow of any kind! But [thanks to Garry's Mod] we know that creating light sources are easy to do (albeit still rather an underdeveloped idea, I'd say)
I don't really know much about DirectX cards and shadow effects [I've only got a DX8 card - hoping to get a new PC rig soon - so I can't play any games better than HL2; if that's the best one using DX8], but has there been any games [DX8 or 9] where you can see their shadow move with the lighting?
obviously we know the Unreal Engine 3 has basically done the shadows to perfection - so there's no need to mention them
Is it because of the engine's limitations - or the DX8 limitations, that when you shine your torch in front of an object or person, it doesn't create a shadow behind it?
I always find it annoying that when someone is directly in front of a light source, it doesn't create a shadow of any kind! But [thanks to Garry's Mod] we know that creating light sources are easy to do (albeit still rather an underdeveloped idea, I'd say)
I don't really know much about DirectX cards and shadow effects [I've only got a DX8 card - hoping to get a new PC rig soon - so I can't play any games better than HL2; if that's the best one using DX8], but has there been any games [DX8 or 9] where you can see their shadow move with the lighting?
obviously we know the Unreal Engine 3 has basically done the shadows to perfection - so there's no need to mention them